My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Inferno Dragon
Giant Snowball
Minion Horde Skeleton Army Inferno Dragon
Zap
Minion Horde Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Inferno Dragon
Fireball
Minion Horde Wizard Skeleton Army Inferno Dragon
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Freeze Inferno Dragon Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Fireball Freeze

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Freeze Golem
Fireball
Golem Freeze
Wizard
Rage Golem
Rage
Minion Horde Wizard
Skeleton Army
Freeze
Minion Horde Fireball
Golem
Fireball Minion Horde Wizard
Inferno Dragon

Defense Synergies 0 6

Minion Horde
Freeze
Fireball
Freeze
Wizard
Skeleton Army Freeze
Rage
Skeleton Army
Wizard Freeze Inferno Dragon
Freeze
Minion Horde Fireball Wizard Skeleton Army
Golem
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Freeze Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Fireball Skeleton Army
Fireball Skeleton Army Freeze
Minion Horde Inferno Dragon Fireball Wizard Freeze
Fireball
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball Wizard Freeze
Minion Horde Inferno Dragon Fireball Wizard
Minion Horde Skeleton Army Fireball Wizard Freeze
Fireball Wizard Skeleton Army Minion Horde Freeze
Skeleton Army Inferno Dragon Minion Horde
Minion Horde Skeleton Army Fireball Freeze Inferno Dragon
Minion Horde Wizard Fireball Skeleton Army
Fireball Minion Horde Wizard Skeleton Army
Wizard Freeze Fireball Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Wizard Inferno Dragon
Skeleton Army Minion Horde
Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army Inferno Dragon
Fireball Wizard Minion Horde Freeze
Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army Inferno Dragon
Minion Horde Freeze Fireball Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde
Skeleton Army Fireball
Skeleton Army Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Skeleton Army
Skeleton Army Minion Horde Fireball Freeze Inferno Dragon
Minion Horde Fireball Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball
Minion Horde Fireball
Fireball Freeze
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Freeze
Minion Horde Wizard
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Wizard
Minion Horde Inferno Dragon
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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