My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Inferno Dragon
Giant Snowball
Minions Hog Rider Guards Inferno Dragon Lumberjack
Zap
Minions Guards Inferno Dragon
Barbarian Barrel
Ice Spirit Guards Lumberjack
The Log
Ice Spirit Hog Rider Guards Lumberjack
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Minions Guards
Royal Delivery
Ice Spirit Minions Hog Rider Guards Inferno Dragon Lumberjack
Fireball
Minions Hog Rider Inferno Dragon Lumberjack
Poison
Minions Guards
Lightning
Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Minions Guards Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Minions

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Guards Inferno Dragon Lumberjack
Zap
Ice Spirit Hog Rider Minions Guards The Log Lumberjack
Minions
Ice Spirit Hog Rider Zap Inferno Dragon Lumberjack
Hog Rider
Ice Spirit Zap Minions The Log Guards Lumberjack
Guards
Ice Spirit Zap Hog Rider The Log Lumberjack
The Log
Hog Rider Zap Guards Lumberjack
Inferno Dragon
Ice Spirit Minions
Lumberjack
Ice Spirit Zap Minions Hog Rider Guards The Log

Defense Synergies 1 16

Ice Spirit
Zap Minions Guards The Log Inferno Dragon Lumberjack
Zap
Ice Spirit Minions Guards The Log Inferno Dragon Lumberjack
Minions
Ice Spirit Zap The Log Lumberjack
Hog Rider
Guards
Ice Spirit Zap The Log Lumberjack
The Log
Ice Spirit Zap Minions Guards Inferno Dragon Lumberjack
Inferno Dragon
Ice Spirit Zap The Log
Lumberjack
Ice Spirit Zap Minions Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Inferno Dragon Lumberjack Ice Spirit Zap Minions The Log
Lumberjack Minions Inferno Dragon
Inferno Dragon Lumberjack Minions Guards
The Log Lumberjack
The Log Zap Minions Guards Lumberjack
Minions Inferno Dragon Ice Spirit Zap
Zap The Log
Inferno Dragon Minions Lumberjack
Guards Ice Spirit Lumberjack
Minions Guards Zap The Log Lumberjack
Minions Inferno Dragon Zap
Lumberjack Ice Spirit Zap Minions Guards The Log
Ice Spirit Zap Minions Guards The Log Lumberjack
Inferno Dragon Lumberjack
Ice Spirit Zap The Log Inferno Dragon Lumberjack
Minions Lumberjack
Ice Spirit Zap Minions Guards The Log Lumberjack
Zap The Log Ice Spirit Minions Guards Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Minions Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap
Zap The Log Inferno Dragon Lumberjack
Guards Lumberjack Ice Spirit Zap Minions The Log
Guards Lumberjack Zap The Log
Guards Inferno Dragon Lumberjack
Ice Spirit Zap Minions
Guards Minions Lumberjack
Inferno Dragon Lumberjack
Zap Ice Spirit Minions The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Minions Guards Lumberjack
Zap Guards The Log
Guards Lumberjack
Guards Ice Spirit Zap Minions The Log Inferno Dragon Lumberjack
Minions Zap The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log
The Log
Guards The Log
Zap The Log
Ice Spirit Zap Minions
The Log
The Log Ice Spirit Zap
The Log Zap
Minions Guards Lumberjack
Zap The Log
Zap
The Log
Minions
Zap The Log
Zap The Log
The Log
Minions
Zap The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Ice Spirit
Inferno Dragon
The Log Zap
Zap The Log
Zap The Log
Zap
Zap Ice Spirit Minions Guards
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Minions Guards
Zap
The Log
Lumberjack
The Log Zap
Zap
Zap Ice Spirit Minions Guards The Log
Zap
Zap The Log

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