My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Mega Minion Hog Rider Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Hog Rider Guards Bowler Inferno Dragon
Fireball
Mega Minion Hog Rider Bowler Inferno Dragon
Poison
Mega Minion Guards
Lightning
Mega Minion Bowler Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Guards Fireball Hog Rider Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Mega Minion Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mega Minion Bowler
Mega Minion
Arrows Fireball Bowler
Fireball
Arrows Hog Rider Mega Minion The Log
Hog Rider
Arrows Fireball The Log Guards Bowler
Guards
Hog Rider The Log
Bowler
Arrows Mega Minion Hog Rider The Log
The Log
Hog Rider Fireball Guards Bowler
Inferno Dragon

Defense Synergies 2 7

Arrows
Mega Minion Fireball Bowler
Mega Minion
Arrows Guards The Log
Fireball
The Log Arrows
Hog Rider
Guards
Mega Minion The Log
Bowler
The Log Arrows
The Log
Fireball Bowler Mega Minion Guards Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Fireball The Log
Inferno Dragon Mega Minion The Log
Bowler Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Guards Bowler
Arrows Fireball Bowler The Log
Arrows Fireball Bowler The Log Mega Minion Guards
Mega Minion Inferno Dragon Arrows Fireball
Bowler Arrows Fireball The Log
Inferno Dragon
Guards Bowler
Guards Arrows Mega Minion Fireball Bowler The Log
Arrows Mega Minion Inferno Dragon Fireball
Bowler Fireball Guards The Log
Fireball Bowler Arrows Mega Minion Guards The Log
Inferno Dragon
Fireball Bowler The Log Inferno Dragon
Arrows Fireball Bowler
Arrows Fireball Mega Minion Guards Bowler The Log
Arrows The Log Mega Minion Fireball Guards Bowler Inferno Dragon
Inferno Dragon
Bowler Arrows Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Bowler
Fireball Arrows Mega Minion Bowler The Log Inferno Dragon
Guards Bowler The Log
Guards Bowler Fireball The Log
Guards Bowler Inferno Dragon
Arrows Fireball
Guards Mega Minion Fireball Bowler
Inferno Dragon
Mega Minion Fireball The Log Inferno Dragon
Mega Minion Guards Inferno Dragon
Inferno Dragon Mega Minion Guards Bowler
Arrows Fireball Guards Bowler The Log
Bowler Fireball Guards
Fireball Bowler
Guards Mega Minion Fireball Bowler The Log Inferno Dragon
Arrows Bowler Mega Minion Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards The Log
Arrows Fireball Bowler The Log
Arrows Fireball The Log
Arrows Fireball Guards The Log
Fireball Arrows Bowler The Log
Arrows Fireball Mega Minion
Arrows Bowler The Log
Arrows Fireball The Log Bowler
Arrows Fireball The Log
Fireball Guards Bowler
Arrows Fireball Bowler The Log
Fireball Arrows
Fireball Bowler The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Bowler The Log
Arrows Fireball Bowler The Log
Arrows Fireball
Arrows Mega Minion Fireball Bowler The Log
Arrows Fireball Bowler The Log
Fireball Bowler The Log
Arrows Fireball
Bowler The Log
Arrows Fireball The Log
Arrows The Log Fireball Bowler
Mega Minion Inferno Dragon
Arrows Fireball The Log Bowler
Fireball Arrows Bowler The Log
Fireball Arrows The Log
Arrows Fireball
Mega Minion Fireball Guards
Mega Minion Fireball Bowler
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball Bowler The Log
Fireball Guards
Fireball Arrows Mega Minion
Arrows The Log Fireball
Fireball Mega Minion Bowler
Arrows The Log Fireball Bowler
Arrows Fireball
Mega Minion
Fireball Guards Bowler The Log
Fireball
Fireball Bowler The Log

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