My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Hog Rider Guards Inferno Dragon
Zap
Goblin Gang Guards Inferno Dragon
Barbarian Barrel
Goblin Gang Musketeer Guards
The Log
Goblin Gang Musketeer Hog Rider Guards
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Musketeer Hog Rider Guards Inferno Dragon
Fireball
Goblin Gang Musketeer Hog Rider Inferno Dragon
Poison
Goblin Gang Musketeer Guards
Lightning
Musketeer Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Guards Fireball Musketeer Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Guards

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Musketeer Guards The Log
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider The Log
Musketeer
Hog Rider Zap The Log
Hog Rider
Zap Goblin Gang Fireball Musketeer The Log Guards
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Fireball Musketeer Guards
Inferno Dragon

Defense Synergies 5 11

Zap
Fireball Goblin Gang Musketeer Guards The Log Inferno Dragon
Goblin Gang
Musketeer Zap Guards The Log Inferno Dragon
Fireball
Zap The Log Musketeer
Musketeer
Goblin Gang Guards The Log Zap Fireball
Hog Rider
Guards
Musketeer Zap Goblin Gang The Log
The Log
Fireball Musketeer Zap Goblin Gang Guards Inferno Dragon
Inferno Dragon
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Inferno Dragon Zap Goblin Gang Musketeer The Log
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Goblin Gang Musketeer Guards
Fireball The Log
Goblin Gang Fireball The Log Zap Musketeer Guards
Musketeer Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball Musketeer The Log
Inferno Dragon Goblin Gang Musketeer
Goblin Gang Guards Musketeer
Goblin Gang Guards Zap Fireball Musketeer The Log
Musketeer Inferno Dragon Zap Goblin Gang Fireball
Zap Goblin Gang Fireball Musketeer Guards The Log
Fireball Zap Goblin Gang Guards The Log
Inferno Dragon Goblin Gang
Zap Goblin Gang Fireball The Log Inferno Dragon
Goblin Gang Fireball Musketeer
Fireball Zap Goblin Gang Musketeer Guards The Log
Zap The Log Fireball Musketeer Guards Inferno Dragon
Musketeer Inferno Dragon
Goblin Gang Fireball Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Fireball
Fireball Zap Goblin Gang Musketeer The Log Inferno Dragon
Goblin Gang Guards Zap Musketeer The Log
Goblin Gang Guards Zap Fireball Musketeer The Log
Goblin Gang Musketeer Guards Inferno Dragon
Fireball Zap Goblin Gang Musketeer
Goblin Gang Guards Fireball Musketeer
Inferno Dragon
Zap Fireball The Log Inferno Dragon
Goblin Gang Musketeer Guards Inferno Dragon
Inferno Dragon Musketeer Guards
Zap Fireball Guards The Log
Goblin Gang Fireball Guards
Fireball Musketeer
Goblin Gang Guards Zap Fireball Musketeer The Log Inferno Dragon
Zap Fireball Musketeer The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer Guards The Log
Fireball Zap The Log
Fireball Zap Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Musketeer Guards
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Zap Fireball Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Inferno Dragon
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer Guards
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball Musketeer Guards
Fireball Zap Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer Guards The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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