My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Electro Wizard
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard Electro Wizard Inferno Dragon Ram Rider
Fireball
Wizard Electro Wizard Inferno Dragon Ram Rider
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Electro Wizard Inferno Dragon Wizard Ram Rider Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Electro Wizard Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Golem The Log
Wizard
Golem Ram Rider
Rocket
Golem
Golem
Zap Wizard Rocket The Log Electro Wizard
The Log
Zap Golem Ram Rider
Electro Wizard
Zap Golem Ram Rider
Inferno Dragon
Ram Rider
Zap Wizard The Log Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard The Log Inferno Dragon Ram Rider
Wizard
The Log Electro Wizard
Rocket
The Log
Golem
The Log
Zap Wizard Rocket Electro Wizard Inferno Dragon Ram Rider
Electro Wizard
Zap Wizard The Log Inferno Dragon Ram Rider
Inferno Dragon
Zap The Log Electro Wizard
Ram Rider
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard The Log Electro Wizard Ram Rider
Inferno Dragon Zap The Log Electro Wizard Ram Rider
Rocket Ram Rider Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard Ram Rider
Rocket The Log
The Log Zap Electro Wizard
Rocket Electro Wizard Inferno Dragon Ram Rider Zap Wizard
Rocket Zap The Log Electro Wizard Ram Rider
Inferno Dragon
Electro Wizard
Electro Wizard Zap Wizard The Log Ram Rider
Inferno Dragon Zap Wizard Electro Wizard Ram Rider
Zap Wizard Rocket The Log Electro Wizard Ram Rider
Wizard Rocket Zap The Log Electro Wizard
Inferno Dragon Electro Wizard Ram Rider
Rocket Zap The Log Electro Wizard Inferno Dragon Ram Rider
Wizard Electro Wizard
Zap Wizard The Log Electro Wizard Ram Rider
Zap Wizard The Log Electro Wizard Inferno Dragon Ram Rider
Electro Wizard Inferno Dragon Ram Rider
Wizard The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Zap Wizard Rocket The Log Inferno Dragon
Zap Rocket The Log Electro Wizard Ram Rider
Rocket Zap The Log Electro Wizard Ram Rider
Inferno Dragon Ram Rider
Wizard Rocket Zap Electro Wizard Ram Rider
Rocket Electro Wizard Ram Rider
Inferno Dragon
Zap Rocket Electro Wizard The Log Inferno Dragon
Inferno Dragon
Inferno Dragon
Rocket Zap The Log Electro Wizard
Rocket Wizard Ram Rider
Wizard
Electro Wizard Zap Rocket The Log Inferno Dragon
Zap Wizard The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log Electro Wizard Ram Rider
Rocket The Log
Rocket The Log
Wizard Rocket Zap The Log
Wizard Zap Rocket Ram Rider
Wizard The Log
The Log Zap Wizard Ram Rider
The Log Zap Wizard Ram Rider
Rocket Electro Wizard
Rocket Zap Wizard The Log Electro Wizard Ram Rider
Zap Wizard Rocket
Rocket The Log
Rocket
Zap The Log
Rocket Zap Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Zap Wizard The Log Electro Wizard
Rocket Zap Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket Zap The Log
Zap The Log Wizard
Inferno Dragon
The Log Zap Wizard Electro Wizard Ram Rider
Zap Wizard The Log Ram Rider
Rocket Zap The Log
Zap Wizard Electro Wizard
Zap Rocket Electro Wizard Wizard
Zap Wizard Rocket The Log
Zap Rocket Electro Wizard
Rocket Wizard The Log
Zap Electro Wizard Rocket
Rocket Zap Wizard Electro Wizard Ram Rider
The Log
Wizard Rocket Electro Wizard
The Log Zap Wizard
Rocket Zap
Zap Rocket The Log Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket The Log Electro Wizard

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