My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Musketeer Skeleton Army Witch Inferno Dragon Lumberjack
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Musketeer Skeleton Army Witch Lumberjack
The Log
Musketeer Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Skeleton Army Witch Inferno Dragon Lumberjack
Fireball
Musketeer Skeleton Army Witch Inferno Dragon Lumberjack
Poison
Musketeer Skeleton Army Witch
Lightning
Musketeer Witch Inferno Dragon Lumberjack
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Musketeer Inferno Dragon Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Musketeer Witch Golem Lumberjack
Fireball
Zap Golem
Musketeer
Zap Golem Lumberjack
Skeleton Army
Witch
Zap Golem Lumberjack
Golem
Fireball Zap Musketeer Witch Lumberjack
Inferno Dragon
Lumberjack
Zap Musketeer Witch Golem

Defense Synergies 2 11

Zap
Fireball Musketeer Skeleton Army Witch Inferno Dragon Lumberjack
Fireball
Zap Musketeer Lumberjack
Musketeer
Lumberjack Zap Fireball Skeleton Army
Skeleton Army
Zap Musketeer Inferno Dragon Lumberjack
Witch
Zap Lumberjack
Golem
Inferno Dragon
Zap Skeleton Army
Lumberjack
Musketeer Zap Fireball Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Skeleton Army Inferno Dragon Lumberjack Zap Musketeer Witch
Skeleton Army Witch Lumberjack Musketeer Inferno Dragon
Skeleton Army Witch Inferno Dragon Lumberjack Musketeer
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Zap Musketeer Lumberjack
Musketeer Inferno Dragon Zap Fireball Witch
Zap Fireball Musketeer
Witch Inferno Dragon Musketeer Skeleton Army Lumberjack
Skeleton Army Musketeer Lumberjack
Skeleton Army Witch Zap Fireball Musketeer Lumberjack
Musketeer Inferno Dragon Zap Fireball Witch
Skeleton Army Lumberjack Zap Fireball Musketeer Witch
Fireball Skeleton Army Zap Witch Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Fireball Inferno Dragon Lumberjack
Fireball Musketeer Skeleton Army Witch Lumberjack
Fireball Zap Musketeer Skeleton Army Witch Lumberjack
Zap Witch Fireball Musketeer Inferno Dragon Lumberjack
Musketeer Inferno Dragon Lumberjack
Skeleton Army Fireball Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fireball Witch
Fireball Zap Musketeer Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap Musketeer Witch
Skeleton Army Lumberjack Zap Fireball Musketeer
Musketeer Skeleton Army Witch Inferno Dragon Lumberjack
Fireball Zap Musketeer Witch
Skeleton Army Fireball Musketeer Witch Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Zap Fireball Skeleton Army Witch Inferno Dragon
Witch Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Musketeer Witch Lumberjack
Skeleton Army Zap Fireball
Skeleton Army Fireball Witch Lumberjack
Fireball Musketeer Skeleton Army Witch
Skeleton Army Witch Zap Fireball Musketeer Inferno Dragon Lumberjack
Zap Fireball Musketeer Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer Witch
Musketeer Witch
Fireball Zap
Fireball Zap
Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Witch
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Witch
Witch Inferno Dragon
Fireball Zap Musketeer Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer Skeleton Army Witch
Fireball Zap Musketeer Witch
Fireball
Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch

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