My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Elixir Collector Baby Dragon Golem Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Inferno Dragon Sparky
Giant Snowball
Bomber Goblin Gang Baby Dragon Inferno Dragon
Zap
Bomber Goblin Gang Inferno Dragon Sparky
Barbarian Barrel
Bomber Goblin Gang Wizard Sparky
The Log
Bomber Goblin Gang Sparky
Earthquake
Bomber Goblin Gang Elixir Collector
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Wizard Baby Dragon Inferno Dragon Sparky
Fireball
Bomber Goblin Gang Wizard Elixir Collector Baby Dragon Inferno Dragon Sparky
Poison
Bomber Goblin Gang Wizard Elixir Collector Sparky
Lightning
Wizard Elixir Collector Baby Dragon Inferno Dragon Sparky
Rocket
Wizard Elixir Collector Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Golem Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Baby Dragon Inferno Dragon Wizard Elixir Collector Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Baby Dragon Inferno Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Baby Dragon Sparky
Goblin Gang
Baby Dragon Golem Sparky
Wizard
Golem Sparky
Elixir Collector
Baby Dragon
Golem Bomber Goblin Gang Inferno Dragon Sparky
Golem
Bomber Baby Dragon Goblin Gang Wizard Sparky
Inferno Dragon
Baby Dragon
Sparky
Bomber Goblin Gang Wizard Baby Dragon Golem

Defense Synergies 0 3

Bomber
Goblin Gang
Inferno Dragon Sparky
Wizard
Elixir Collector
Baby Dragon
Inferno Dragon
Golem
Inferno Dragon
Goblin Gang Baby Dragon
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon Sparky
Inferno Dragon Sparky Bomber Goblin Gang
Goblin Gang Sparky Bomber Inferno Dragon
Inferno Dragon Sparky Bomber Goblin Gang
Bomber Sparky
Goblin Gang Bomber Baby Dragon
Inferno Dragon Goblin Gang Wizard Baby Dragon
Baby Dragon Sparky
Inferno Dragon Sparky Goblin Gang
Goblin Gang Bomber Sparky
Goblin Gang Bomber Wizard Baby Dragon
Inferno Dragon Goblin Gang Wizard Baby Dragon
Sparky Bomber Goblin Gang Wizard
Bomber Wizard Sparky Goblin Gang Baby Dragon
Inferno Dragon Sparky Goblin Gang
Goblin Gang Inferno Dragon Sparky
Wizard Sparky Bomber Goblin Gang
Bomber Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon Bomber Inferno Dragon
Sparky Inferno Dragon
Bomber Goblin Gang Wizard Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Sparky
Bomber Goblin Gang Wizard Baby Dragon Inferno Dragon
Goblin Gang Sparky
Goblin Gang Sparky
Goblin Gang Inferno Dragon Sparky
Wizard Goblin Gang Baby Dragon
Goblin Gang Sparky
Inferno Dragon Sparky
Baby Dragon Inferno Dragon Sparky
Goblin Gang Inferno Dragon Sparky
Inferno Dragon Sparky
Goblin Gang Wizard Sparky
Wizard Bomber Baby Dragon Sparky
Goblin Gang Sparky Bomber Baby Dragon Inferno Dragon
Bomber Wizard Baby Dragon Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Sparky
Bomber Wizard Baby Dragon Sparky
Wizard Baby Dragon
Bomber Wizard Baby Dragon Sparky
Wizard Baby Dragon
Wizard
Goblin Gang Sparky
Wizard Sparky
Wizard Baby Dragon
Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Bomber Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky
Sparky
Bomber Sparky
Bomber Wizard Baby Dragon Sparky
Bomber Wizard Baby Dragon
Baby Dragon Sparky
Wizard
Sparky
Baby Dragon
Bomber Wizard Baby Dragon Sparky
Inferno Dragon
Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky
Baby Dragon Sparky
Wizard Baby Dragon Sparky
Wizard
Sparky
Bomber Wizard Sparky
Sparky
Sparky
Wizard Sparky
Goblin Gang
Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon Sparky
Bomber Wizard Baby Dragon
Sparky
Sparky
Goblin Gang Baby Dragon Sparky
Baby Dragon Sparky

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