My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Baby Dragon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Inferno Dragon
Giant Snowball
Goblin Hut Baby Dragon Inferno Dragon
Zap
Goblin Hut Bandit Inferno Dragon
Barbarian Barrel
Elite Barbarians Goblin Hut Barbarian Hut Bandit
The Log
Elite Barbarians Goblin Hut Barbarian Hut Bandit
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Goblin Hut Baby Dragon Bandit Inferno Dragon
Fireball
Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon Bandit Inferno Dragon
Poison
Goblin Hut Barbarian Hut
Lightning
Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon Bandit Inferno Dragon
Rocket
Elite Barbarians Goblin Hut Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Baby Dragon Inferno Dragon Goblin Hut Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Barbarian Hut Bandit
Elite Barbarians
Arrows The Log Bandit
Goblin Hut
Barbarian Hut Baby Dragon The Log Bandit
Barbarian Hut
Arrows Goblin Hut Baby Dragon Bandit
Baby Dragon
Goblin Hut Barbarian Hut Bandit Inferno Dragon
The Log
Elite Barbarians Goblin Hut Bandit
Bandit
Arrows Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon The Log
Inferno Dragon
Baby Dragon

Defense Synergies 0 15

Arrows
Goblin Hut Barbarian Hut Bandit
Elite Barbarians
The Log
Goblin Hut
Arrows Barbarian Hut Baby Dragon Bandit
Barbarian Hut
Arrows Goblin Hut Baby Dragon The Log Inferno Dragon
Baby Dragon
Goblin Hut Barbarian Hut The Log Bandit Inferno Dragon
The Log
Elite Barbarians Barbarian Hut Baby Dragon Bandit Inferno Dragon
Bandit
Arrows Goblin Hut Baby Dragon The Log
Inferno Dragon
Barbarian Hut Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Baby Dragon The Log
Elite Barbarians Barbarian Hut Inferno Dragon Goblin Hut The Log Bandit
Goblin Hut Barbarian Hut Elite Barbarians Bandit Inferno Dragon
Elite Barbarians Goblin Hut Barbarian Hut Inferno Dragon Bandit
Arrows Elite Barbarians The Log
Arrows The Log Baby Dragon Bandit
Inferno Dragon Arrows Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Arrows Baby Dragon The Log Bandit
Barbarian Hut Inferno Dragon Elite Barbarians Goblin Hut
Elite Barbarians Bandit
Arrows Goblin Hut Baby Dragon The Log Bandit
Arrows Inferno Dragon Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut Elite Barbarians The Log Bandit
Barbarian Hut Arrows Goblin Hut Baby Dragon The Log
Elite Barbarians Barbarian Hut Inferno Dragon Goblin Hut Bandit
Barbarian Hut Elite Barbarians Goblin Hut The Log Bandit Inferno Dragon
Barbarian Hut Arrows Elite Barbarians Goblin Hut
Arrows Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Goblin Hut Barbarian Hut Bandit Inferno Dragon
Barbarian Hut Elite Barbarians Goblin Hut Inferno Dragon
Arrows Elite Barbarians Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Elite Barbarians Goblin Hut Bandit
Bandit Arrows Elite Barbarians Baby Dragon The Log Inferno Dragon
Bandit Elite Barbarians Goblin Hut Barbarian Hut The Log
Elite Barbarians Barbarian Hut The Log Bandit
Barbarian Hut Elite Barbarians Goblin Hut Bandit Inferno Dragon
Arrows Goblin Hut Baby Dragon
Elite Barbarians Goblin Hut Barbarian Hut Bandit
Elite Barbarians Barbarian Hut Inferno Dragon
Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon The Log Bandit Inferno Dragon
Goblin Hut Barbarian Hut Inferno Dragon
Inferno Dragon Elite Barbarians Goblin Hut
Arrows Elite Barbarians The Log
Elite Barbarians Barbarian Hut Bandit
Barbarian Hut Baby Dragon
Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon The Log Inferno Dragon
Arrows Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows Goblin Hut Barbarian Hut Baby Dragon The Log Bandit
Arrows Barbarian Hut The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Barbarian Hut Baby Dragon
Arrows The Log Bandit
Elite Barbarians
Arrows The Log Bandit
Arrows Baby Dragon
Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon The Log Bandit
Arrows Baby Dragon Bandit
Arrows Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon The Log
Arrows Goblin Hut Barbarian Hut Baby Dragon The Log Bandit
Arrows Goblin Hut Barbarian Hut Baby Dragon The Log Bandit
Arrows
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Barbarian Hut Baby Dragon The Log
Arrows The Log Baby Dragon
Inferno Dragon
Arrows The Log Baby Dragon Bandit
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Elite Barbarians Arrows Baby Dragon
Goblin Hut
Elite Barbarians
Arrows The Log Bandit
Arrows
Arrows The Log
Goblin Hut Barbarian Hut Bandit
Arrows Baby Dragon
Arrows The Log
Baby Dragon
Arrows The Log Baby Dragon
Arrows
Elite Barbarians
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: