My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Dark Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Inferno Dragon
Zap
Goblin Gang Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Dark Prince
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Dark Prince Inferno Dragon
Fireball
Goblin Gang Mega Minion Elixir Collector Inferno Dragon
Poison
Goblin Gang Mega Minion Elixir Collector
Lightning
Mega Minion Elixir Collector Dark Prince Inferno Dragon
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rocket Elixir Collector Dark Prince Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Dark Prince Inferno Dragon Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Mega Minion Dark Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Dark Prince
Goblin Gang
Dark Prince Golem
Mega Minion
Golem Arrows
Rocket
Golem
Elixir Collector
Dark Prince
Arrows Goblin Gang Golem
Golem
Arrows Mega Minion Goblin Gang Rocket Dark Prince
Inferno Dragon

Defense Synergies 0 5

Arrows
Mega Minion Dark Prince
Goblin Gang
Dark Prince Inferno Dragon
Mega Minion
Arrows Dark Prince
Rocket
Elixir Collector
Dark Prince
Arrows Goblin Gang Mega Minion
Golem
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion
Inferno Dragon Goblin Gang Mega Minion Dark Prince
Goblin Gang Rocket Mega Minion Dark Prince Inferno Dragon
Inferno Dragon Goblin Gang Mega Minion Dark Prince
Arrows Rocket Dark Prince
Arrows Goblin Gang Mega Minion Dark Prince
Mega Minion Rocket Inferno Dragon Arrows Goblin Gang
Rocket Arrows
Inferno Dragon Goblin Gang
Goblin Gang Dark Prince
Goblin Gang Arrows Mega Minion Dark Prince
Arrows Mega Minion Inferno Dragon Goblin Gang
Goblin Gang Rocket Dark Prince
Rocket Arrows Goblin Gang Mega Minion Dark Prince
Inferno Dragon Goblin Gang
Rocket Goblin Gang Inferno Dragon
Arrows Goblin Gang Dark Prince
Arrows Goblin Gang Mega Minion Dark Prince
Arrows Mega Minion Dark Prince Inferno Dragon
Inferno Dragon
Goblin Gang Dark Prince Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince
Arrows Goblin Gang Mega Minion Rocket Inferno Dragon
Goblin Gang Rocket Dark Prince
Goblin Gang Rocket Dark Prince
Goblin Gang Dark Prince Inferno Dragon
Arrows Rocket Goblin Gang
Goblin Gang Rocket Dark Prince Mega Minion
Dark Prince Inferno Dragon
Rocket Mega Minion Dark Prince Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Dark Prince
Rocket Arrows Dark Prince
Rocket Dark Prince Goblin Gang
Goblin Gang Mega Minion Rocket Dark Prince Inferno Dragon
Arrows Mega Minion Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Dark Prince
Rocket Arrows Dark Prince
Arrows Mega Minion Rocket
Arrows
Arrows
Arrows
Rocket Goblin Gang
Rocket Arrows Dark Prince
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows Mega Minion Dark Prince
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Dark Prince
Mega Minion Inferno Dragon
Arrows
Arrows
Rocket Arrows
Arrows
Rocket Mega Minion
Mega Minion
Arrows Rocket
Rocket Arrows
Rocket Arrows
Goblin Gang Rocket Dark Prince
Rocket Arrows Mega Minion
Arrows
Goblin Gang Mega Minion Rocket Dark Prince
Arrows
Rocket Arrows
Mega Minion Dark Prince
Goblin Gang Rocket
Rocket
Rocket Dark Prince

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