My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Zap
Fire Spirit Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Skeleton Army
The Log
Fire Spirit Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Hog Rider Skeleton Army Inferno Dragon
Fireball
Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Poison
Goblin Gang Skeleton Army
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Skeleton Army Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Skeleton Army Valkyrie Hog Rider Poison Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Skeleton Army

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Inferno Dragon
Arrows
Hog Rider
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Fire Spirit Hog Rider Goblin Gang
Hog Rider
Fire Spirit Arrows Goblin Gang Valkyrie Poison
Skeleton Army
Poison
Hog Rider
Inferno Dragon
Fire Spirit

Defense Synergies 0 6

Fire Spirit
Valkyrie
Arrows
Valkyrie
Goblin Gang
Valkyrie Skeleton Army Inferno Dragon
Valkyrie
Fire Spirit Arrows Goblin Gang
Hog Rider
Skeleton Army
Goblin Gang Inferno Dragon
Poison
Inferno Dragon
Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Inferno Dragon Goblin Gang Valkyrie
Goblin Gang Skeleton Army Fire Spirit Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Valkyrie
Arrows Valkyrie Skeleton Army Poison
Arrows Goblin Gang Skeleton Army Fire Spirit Valkyrie
Inferno Dragon Fire Spirit Arrows Goblin Gang Poison
Arrows Valkyrie Poison
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Valkyrie
Goblin Gang Valkyrie Skeleton Army Poison Arrows
Arrows Inferno Dragon Goblin Gang Poison
Skeleton Army Fire Spirit Goblin Gang Valkyrie
Fire Spirit Valkyrie Skeleton Army Arrows Goblin Gang Poison
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army Goblin Gang Inferno Dragon
Arrows Goblin Gang Valkyrie Skeleton Army Poison
Fire Spirit Arrows Goblin Gang Valkyrie Skeleton Army
Arrows Valkyrie Poison Fire Spirit Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Skeleton Army Fire Spirit Arrows Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Poison Arrows Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army
Goblin Gang Valkyrie Skeleton Army Inferno Dragon
Fire Spirit Arrows Poison Goblin Gang
Goblin Gang Skeleton Army Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Valkyrie Skeleton Army Poison Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie
Skeleton Army Arrows Valkyrie Poison
Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Valkyrie Poison Inferno Dragon
Arrows Valkyrie Poison Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison
Arrows Poison
Arrows Valkyrie Poison
Poison Fire Spirit Arrows Valkyrie
Arrows Poison Fire Spirit
Fire Spirit Arrows Poison
Arrows Poison Fire Spirit
Arrows Poison
Fire Spirit Goblin Gang Poison
Poison Arrows Valkyrie
Poison Fire Spirit Arrows
Poison Fire Spirit
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Fire Spirit Arrows Poison
Fire Spirit Arrows Valkyrie Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Fire Spirit Valkyrie
Inferno Dragon
Arrows Poison
Arrows Poison
Poison Arrows
Poison Fire Spirit Arrows
Poison
Poison Arrows
Arrows Poison
Arrows Poison
Fire Spirit Goblin Gang Skeleton Army
Poison Fire Spirit Arrows
Arrows
Poison Goblin Gang Valkyrie
Arrows Poison
Arrows Poison
Goblin Gang Poison
Poison
Poison

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