My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Balloon Executioner Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Inferno Dragon
Giant Snowball
Bats Goblin Gang Furnace Balloon Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Furnace Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Executioner Lumberjack
The Log
Goblin Gang Furnace Lumberjack
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Balloon Executioner Inferno Dragon Lumberjack
Fireball
Goblin Gang Furnace Balloon Executioner Inferno Dragon Lumberjack
Poison
Bats Goblin Gang Furnace Balloon Executioner
Lightning
Furnace Balloon Executioner Inferno Dragon Lumberjack
Rocket
Furnace Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Furnace Inferno Dragon Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Furnace

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Inferno Dragon Lumberjack
Goblin Gang
Balloon
Fireball
Furnace
Balloon
Balloon
Bats Lumberjack Goblin Gang Furnace Executioner
Executioner
Balloon
Inferno Dragon
Bats
Lumberjack
Balloon Bats

Defense Synergies 0 8

Bats
Inferno Dragon Lumberjack
Goblin Gang
Furnace Inferno Dragon Lumberjack
Fireball
Lumberjack
Furnace
Goblin Gang Lumberjack
Balloon
Executioner
Lumberjack
Inferno Dragon
Bats Goblin Gang
Lumberjack
Bats Goblin Gang Fireball Furnace Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Inferno Dragon Lumberjack Bats Goblin Gang Furnace Executioner
Goblin Gang Furnace Lumberjack Bats Executioner Inferno Dragon
Inferno Dragon Lumberjack Bats Goblin Gang Furnace
Fireball Lumberjack
Goblin Gang Fireball Bats Furnace Executioner Lumberjack
Bats Furnace Inferno Dragon Goblin Gang Fireball Executioner
Fireball
Inferno Dragon Goblin Gang Furnace Lumberjack
Goblin Gang Lumberjack
Bats Goblin Gang Executioner Fireball Furnace Lumberjack
Executioner Inferno Dragon Bats Goblin Gang Fireball Furnace
Furnace Lumberjack Bats Goblin Gang Fireball
Fireball Executioner Bats Goblin Gang Furnace Lumberjack
Inferno Dragon Goblin Gang Furnace Lumberjack
Goblin Gang Fireball Furnace Inferno Dragon Lumberjack
Bats Goblin Gang Fireball Furnace Executioner Lumberjack
Fireball Bats Goblin Gang Furnace Executioner Lumberjack
Furnace Executioner Bats Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Bats Fireball Furnace Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Furnace
Fireball Goblin Gang Executioner Inferno Dragon Lumberjack
Goblin Gang Lumberjack Bats Furnace
Goblin Gang Lumberjack Bats Fireball
Goblin Gang Executioner Inferno Dragon Lumberjack
Fireball Furnace Executioner Bats Goblin Gang
Goblin Gang Bats Fireball Furnace Lumberjack
Inferno Dragon Lumberjack
Bats Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Lumberjack
Fireball
Goblin Gang Fireball Executioner Lumberjack
Fireball Furnace Executioner
Goblin Gang Bats Fireball Furnace Executioner Inferno Dragon Lumberjack
Bats Executioner Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Executioner Furnace
Fireball Executioner Bats Furnace
Furnace Executioner
Fireball Executioner
Fireball
Bats Goblin Gang Fireball Lumberjack
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball Furnace
Fireball Furnace Executioner
Fireball Furnace Executioner
Fireball
Bats
Fireball Executioner
Fireball
Fireball
Fireball
Fireball
Fireball Furnace Executioner
Inferno Dragon
Fireball Executioner
Fireball
Fireball
Bats Fireball Furnace Executioner
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Goblin Gang Fireball
Fireball Executioner
Fireball
Fireball Goblin Gang Executioner Lumberjack
Fireball Executioner
Fireball
Executioner
Bats Goblin Gang Fireball
Bats Fireball Executioner
Fireball Executioner

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