My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Witch Inferno Dragon
Zap
Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Witch Ice Wizard
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Witch Ice Wizard Inferno Dragon
Fireball
Goblin Gang Witch Ice Wizard Inferno Dragon
Poison
Goblin Gang Witch Ice Wizard
Lightning
Witch Ice Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Ice Wizard Fireball Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Gang Ice Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Knight
Goblin Gang
Fireball
Arrows Mega Knight
Rage
Witch
Witch
Rage Mega Knight
Ice Wizard
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Fireball Witch

Defense Synergies 1 11

Arrows
Mega Knight Fireball Ice Wizard
Goblin Gang
Ice Wizard Inferno Dragon
Fireball
Arrows Ice Wizard Mega Knight
Rage
Witch
Ice Wizard Mega Knight
Ice Wizard
Arrows Goblin Gang Fireball Witch Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Ice Wizard Mega Knight
Mega Knight
Arrows Fireball Witch Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Goblin Gang Witch Ice Wizard Mega Knight
Goblin Gang Witch Mega Knight Ice Wizard Inferno Dragon
Witch Inferno Dragon Goblin Gang Ice Wizard Mega Knight
Arrows Fireball Mega Knight
Arrows Goblin Gang Fireball Ice Wizard Mega Knight
Inferno Dragon Arrows Goblin Gang Fireball Witch Ice Wizard
Arrows Fireball Mega Knight
Witch Inferno Dragon Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Mega Knight
Goblin Gang Witch Ice Wizard Arrows Fireball Mega Knight
Arrows Inferno Dragon Goblin Gang Fireball Witch Ice Wizard
Mega Knight Goblin Gang Fireball Witch Ice Wizard
Fireball Mega Knight Arrows Goblin Gang Witch
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Fireball Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Fireball Witch
Arrows Fireball Mega Knight Goblin Gang Witch Ice Wizard
Arrows Witch Fireball Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Witch
Fireball Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Witch
Goblin Gang Mega Knight Fireball
Goblin Gang Witch Inferno Dragon Mega Knight
Arrows Fireball Goblin Gang Witch Ice Wizard
Goblin Gang Fireball Witch Ice Wizard
Mega Knight Inferno Dragon
Mega Knight Fireball Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Arrows Fireball
Mega Knight Goblin Gang Fireball Witch
Fireball Witch Mega Knight
Goblin Gang Witch Fireball Inferno Dragon
Arrows Mega Knight Fireball Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Witch Ice Wizard
Arrows Witch
Arrows Fireball Ice Wizard
Arrows Fireball
Goblin Gang Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Ice Wizard Mega Knight
Witch Inferno Dragon
Arrows Fireball Witch Ice Wizard
Fireball Arrows Witch Mega Knight
Fireball Arrows
Arrows Fireball Witch Ice Wizard
Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Goblin Gang Fireball Witch
Fireball Arrows Witch Ice Wizard
Arrows Fireball
Fireball Goblin Gang Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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