My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel Inferno Dragon
Zap
Bats Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Executioner Giant Skeleton
The Log
Goblin Gang Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Hog Rider Goblin Barrel Executioner Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Hog Rider Goblin Barrel Executioner Inferno Dragon
Poison
Bats Goblin Gang Executioner
Lightning
Executioner Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Hog Rider Inferno Dragon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Goblin Barrel Inferno Dragon
Zap
Hog Rider Bats Executioner Giant Skeleton
Goblin Gang
Hog Rider Goblin Barrel Giant Skeleton
Hog Rider
Bats Zap Goblin Gang Goblin Barrel Executioner Giant Skeleton
Goblin Barrel
Goblin Gang Bats Hog Rider Giant Skeleton
Executioner
Zap Hog Rider
Giant Skeleton
Bats Zap Goblin Gang Hog Rider Goblin Barrel
Inferno Dragon
Bats

Defense Synergies 0 10

Bats
Zap Giant Skeleton Inferno Dragon
Zap
Bats Goblin Gang Executioner Giant Skeleton Inferno Dragon
Goblin Gang
Zap Giant Skeleton Inferno Dragon
Hog Rider
Goblin Barrel
Executioner
Zap Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Executioner
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Inferno Dragon Bats Zap Goblin Gang Executioner
Goblin Gang Bats Executioner Giant Skeleton Inferno Dragon
Inferno Dragon Bats Goblin Gang
Giant Skeleton
Goblin Gang Bats Zap Executioner
Bats Inferno Dragon Zap Goblin Gang Executioner
Zap Giant Skeleton
Inferno Dragon Goblin Gang
Goblin Gang Giant Skeleton
Bats Goblin Gang Executioner Zap Giant Skeleton
Executioner Inferno Dragon Bats Zap Goblin Gang
Bats Zap Goblin Gang Giant Skeleton
Executioner Bats Zap Goblin Gang
Inferno Dragon Goblin Gang
Zap Goblin Gang Inferno Dragon
Bats Goblin Gang Executioner
Bats Zap Goblin Gang Executioner
Zap Executioner Bats Giant Skeleton Inferno Dragon
Inferno Dragon
Goblin Gang Bats Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Zap Goblin Gang Executioner Inferno Dragon
Goblin Gang Giant Skeleton Bats Zap
Goblin Gang Giant Skeleton Bats Zap
Giant Skeleton Goblin Gang Executioner Inferno Dragon
Executioner Bats Zap Goblin Gang
Goblin Gang Bats Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Bats Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang Executioner
Executioner
Goblin Gang Bats Zap Executioner Giant Skeleton Inferno Dragon
Bats Executioner Zap Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Executioner
Giant Skeleton
Giant Skeleton
Executioner Zap
Executioner Bats Zap
Executioner
Zap Executioner
Zap
Bats Goblin Gang
Zap
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Bats
Zap Executioner
Zap
Giant Skeleton
Zap
Zap Executioner
Inferno Dragon
Zap Executioner
Zap
Zap
Bats Zap Executioner
Zap Bats
Zap
Zap
Giant Skeleton
Zap Bats Goblin Gang
Zap Executioner
Goblin Gang Executioner
Zap Executioner
Zap Giant Skeleton
Executioner
Zap Bats Goblin Gang Giant Skeleton
Bats Zap Executioner
Zap Executioner Giant Skeleton

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