My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Hunter Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Dark Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Bandit Inferno Dragon
Giant Snowball
Goblins Spear Goblins Inferno Dragon
Zap
Goblins Spear Goblins Dark Prince Bandit Inferno Dragon
Barbarian Barrel
Goblins Spear Goblins Dark Prince Hunter Royal Ghost Bandit
The Log
Goblins Spear Goblins Dark Prince Hunter Bandit
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Dark Prince Hunter Royal Ghost Bandit Inferno Dragon
Fireball
Hunter Bandit Inferno Dragon
Poison
Spear Goblins Hunter
Lightning
Dark Prince Hunter Bandit Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Royal Ghost Bandit Dark Prince Hunter Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Dark Prince Royal Ghost Bandit Inferno Dragon
Dark Prince
Spear Goblins Royal Ghost Bandit
Hunter
Bandit
The Log
Bandit
Royal Ghost
Spear Goblins Dark Prince Bandit
Bandit
Spear Goblins Dark Prince Hunter The Log Royal Ghost
Inferno Dragon
Spear Goblins

Defense Synergies 0 17

Goblins
Hunter The Log Bandit
Spear Goblins
Dark Prince The Log Royal Ghost Bandit Inferno Dragon
Dark Prince
Spear Goblins Hunter The Log Royal Ghost Bandit
Hunter
Goblins Dark Prince The Log Bandit
The Log
Goblins Spear Goblins Dark Prince Hunter Royal Ghost Bandit Inferno Dragon
Royal Ghost
Spear Goblins Dark Prince The Log
Bandit
Goblins Spear Goblins Dark Prince Hunter The Log
Inferno Dragon
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Hunter Inferno Dragon Goblins Dark Prince The Log Bandit
Hunter Goblins Dark Prince Bandit Inferno Dragon
Hunter Inferno Dragon Goblins Dark Prince Bandit
Dark Prince The Log
The Log Goblins Spear Goblins Dark Prince Hunter Royal Ghost Bandit
Hunter Inferno Dragon Spear Goblins
The Log Bandit
Hunter Inferno Dragon Goblins
Goblins Spear Goblins Dark Prince Hunter Royal Ghost Bandit
Goblins Spear Goblins Dark Prince Hunter The Log Royal Ghost Bandit
Hunter Inferno Dragon Spear Goblins
Hunter Dark Prince The Log Bandit
Goblins Dark Prince Hunter The Log Royal Ghost
Inferno Dragon Hunter Bandit
Hunter The Log Bandit Inferno Dragon
Goblins Dark Prince Hunter
Goblins Spear Goblins Dark Prince Hunter The Log Royal Ghost Bandit
Hunter The Log Spear Goblins Dark Prince Royal Ghost Bandit Inferno Dragon
Hunter Inferno Dragon
Dark Prince Royal Ghost Goblins Spear Goblins Hunter The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Dark Prince Royal Ghost Bandit
Bandit Hunter The Log Royal Ghost Inferno Dragon
Bandit Goblins Spear Goblins Dark Prince Hunter The Log
Dark Prince Hunter The Log Bandit
Dark Prince Hunter Bandit Inferno Dragon
Hunter
Dark Prince Goblins Spear Goblins Hunter Bandit
Dark Prince Hunter Inferno Dragon
Goblins Spear Goblins Dark Prince The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Hunter
Dark Prince The Log
Dark Prince Hunter Bandit
Goblins Spear Goblins Dark Prince Hunter The Log Inferno Dragon
Dark Prince Hunter The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Royal Ghost Bandit
The Log Bandit
Dark Prince The Log
Dark Prince The Log
Spear Goblins Hunter
The Log
The Log Hunter
The Log Bandit
Goblins
Dark Prince The Log Bandit
Hunter The Log Bandit
Bandit
The Log
Spear Goblins Hunter The Log Bandit
The Log Bandit
Dark Prince Hunter The Log Bandit
The Log
The Log
The Log
The Log
The Log Dark Prince Hunter
Inferno Dragon
The Log Hunter Royal Ghost Bandit
The Log Bandit
The Log Bandit
Hunter
Hunter The Log Bandit
The Log
Spear Goblins Dark Prince Bandit
Hunter
The Log
Dark Prince Hunter
The Log
Dark Prince
The Log
Dark Prince The Log Royal Ghost Bandit

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