My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Goblin Hut Barbarian Hut Elixir Collector Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Furnace Goblin Hut Inferno Dragon
Zap
Furnace Goblin Hut Inferno Dragon
Barbarian Barrel
Tesla Furnace Goblin Hut Barbarian Hut
The Log
Furnace Goblin Hut Barbarian Hut
Earthquake
Tesla Furnace Goblin Hut Barbarian Hut Elixir Collector
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut Inferno Dragon
Fireball
Tesla Furnace Goblin Hut Barbarian Hut Elixir Collector Inferno Dragon
Poison
Furnace Goblin Hut Barbarian Hut Elixir Collector
Lightning
Tesla Furnace Goblin Hut Barbarian Hut Elixir Collector Inferno Dragon
Rocket
Furnace Goblin Hut Barbarian Hut Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Furnace Inferno Dragon Goblin Hut Barbarian Hut Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Furnace Inferno Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Furnace Barbarian Hut The Log Mega Knight
Barbarian Hut
Furnace Goblin Hut
Elixir Collector
The Log
Goblin Hut Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Goblin Hut The Log

Defense Synergies 1 9

Tesla
The Log Inferno Dragon
Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Furnace Barbarian Hut
Barbarian Hut
Furnace Goblin Hut The Log Inferno Dragon
Elixir Collector
The Log
Tesla Barbarian Hut Inferno Dragon Mega Knight
Inferno Dragon
Tesla Barbarian Hut The Log Mega Knight
Mega Knight
The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tesla Goblin Hut The Log
Barbarian Hut Inferno Dragon Tesla Furnace Goblin Hut The Log Mega Knight
Tesla Furnace Goblin Hut Barbarian Hut Mega Knight Inferno Dragon
Tesla Goblin Hut Barbarian Hut Inferno Dragon Furnace Mega Knight
The Log Mega Knight
The Log Tesla Furnace Mega Knight
Tesla Furnace Inferno Dragon Goblin Hut Barbarian Hut
Barbarian Hut Tesla The Log Mega Knight
Tesla Barbarian Hut Inferno Dragon Furnace Goblin Hut
Tesla Mega Knight
Tesla Furnace Goblin Hut The Log Mega Knight
Tesla Inferno Dragon Furnace Goblin Hut Barbarian Hut
Tesla Furnace Goblin Hut Barbarian Hut Mega Knight The Log
Barbarian Hut Mega Knight Tesla Furnace Goblin Hut The Log
Barbarian Hut Inferno Dragon Tesla Furnace Goblin Hut Mega Knight
Barbarian Hut Tesla Furnace Goblin Hut The Log Inferno Dragon Mega Knight
Tesla Barbarian Hut Mega Knight Furnace Goblin Hut
Tesla Mega Knight Furnace Goblin Hut Barbarian Hut The Log
Furnace The Log Tesla Goblin Hut Barbarian Hut Inferno Dragon Mega Knight
Barbarian Hut Tesla Goblin Hut Inferno Dragon
Mega Knight Tesla Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Tesla Furnace Goblin Hut
Tesla The Log Inferno Dragon Mega Knight
Mega Knight Furnace Goblin Hut Barbarian Hut The Log
Mega Knight Tesla Barbarian Hut The Log
Barbarian Hut Tesla Goblin Hut Inferno Dragon Mega Knight
Furnace Tesla Goblin Hut
Tesla Furnace Goblin Hut Barbarian Hut
Mega Knight Tesla Barbarian Hut Inferno Dragon
Mega Knight Goblin Hut Barbarian Hut The Log Inferno Dragon
Tesla Goblin Hut Barbarian Hut Inferno Dragon
Inferno Dragon Mega Knight Tesla Goblin Hut
Mega Knight The Log
Mega Knight Tesla Barbarian Hut
Tesla Furnace Barbarian Hut Mega Knight
Tesla Goblin Hut Furnace Barbarian Hut The Log Inferno Dragon
Mega Knight Tesla Goblin Hut Barbarian Hut The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut The Log
The Log
Goblin Hut Barbarian Hut The Log
Barbarian Hut The Log
Furnace The Log Mega Knight
Furnace
Furnace The Log
The Log Barbarian Hut
The Log
The Log
Goblin Hut Barbarian Hut The Log
Furnace Goblin Hut Barbarian Hut The Log
Furnace Goblin Hut Barbarian Hut The Log
Furnace Goblin Hut Barbarian Hut The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
Barbarian Hut The Log
The Log Furnace Mega Knight
Inferno Dragon
The Log
The Log Mega Knight
The Log
Furnace
Goblin Hut
The Log Mega Knight
Mega Knight
The Log
Goblin Hut Barbarian Hut
The Log
Mega Knight
The Log
Mega Knight
The Log
The Log Mega Knight

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