My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Cannon Cart Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Cannon Cart Giant Skeleton Inferno Dragon
Giant Snowball
Musketeer Flying Machine Clone Inferno Dragon
Zap
Flying Machine Clone Cannon Cart Inferno Dragon
Barbarian Barrel
Musketeer Clone Cannon Cart Giant Skeleton
The Log
Musketeer Clone Cannon Cart Giant Skeleton
Earthquake
Clone
Arrows
Flying Machine Clone
Royal Delivery
Musketeer Flying Machine Clone Cannon Cart Giant Skeleton Inferno Dragon
Fireball
Musketeer Flying Machine Clone Cannon Cart Inferno Dragon
Poison
Musketeer Flying Machine Clone
Lightning
Musketeer Cannon Cart Inferno Dragon
Rocket
Musketeer Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Clone Musketeer Flying Machine Inferno Dragon Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Clone Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Musketeer Flying Machine Giant Skeleton The Log
Musketeer
Zap Cannon Cart Giant Skeleton The Log
Flying Machine
Zap Clone Cannon Cart Giant Skeleton
Clone
Giant Skeleton Flying Machine Cannon Cart Inferno Dragon
Cannon Cart
Zap The Log Musketeer Flying Machine Clone
Giant Skeleton
Clone Zap Musketeer Flying Machine The Log
The Log
Cannon Cart Zap Musketeer Giant Skeleton
Inferno Dragon
Clone

Defense Synergies 1 15

Zap
Musketeer Flying Machine Cannon Cart Giant Skeleton The Log Inferno Dragon
Musketeer
The Log Zap Flying Machine Cannon Cart Giant Skeleton
Flying Machine
Zap Musketeer Cannon Cart Giant Skeleton The Log
Clone
Cannon Cart
Zap Musketeer Flying Machine Giant Skeleton
Giant Skeleton
Zap Musketeer Flying Machine Cannon Cart The Log
The Log
Musketeer Zap Flying Machine Giant Skeleton Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Musketeer Flying Machine The Log
Inferno Dragon Zap Musketeer Flying Machine Cannon Cart The Log
Musketeer Cannon Cart Giant Skeleton Inferno Dragon
Inferno Dragon Musketeer Cannon Cart
Giant Skeleton The Log
The Log Zap Musketeer Flying Machine Cannon Cart
Musketeer Inferno Dragon Zap Flying Machine
Zap Musketeer Flying Machine Cannon Cart Giant Skeleton The Log
Inferno Dragon Musketeer
Musketeer Cannon Cart Giant Skeleton
Zap Musketeer Flying Machine Cannon Cart Giant Skeleton The Log
Musketeer Inferno Dragon Zap Flying Machine
Zap Musketeer Flying Machine Cannon Cart Giant Skeleton The Log
Zap Cannon Cart The Log
Inferno Dragon Cannon Cart
Zap The Log Inferno Dragon
Musketeer Cannon Cart
Zap Musketeer Flying Machine Cannon Cart The Log
Zap The Log Musketeer Flying Machine Cannon Cart Giant Skeleton Inferno Dragon
Musketeer Cannon Cart Inferno Dragon
Musketeer Flying Machine Cannon Cart Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart Giant Skeleton
Zap Musketeer Flying Machine Cannon Cart The Log Inferno Dragon
Giant Skeleton Zap Musketeer Cannon Cart The Log
Giant Skeleton Zap Musketeer Cannon Cart The Log
Giant Skeleton Musketeer Cannon Cart Inferno Dragon
Zap Musketeer Flying Machine
Musketeer Flying Machine Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart Inferno Dragon
Zap Giant Skeleton Flying Machine Cannon Cart The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Flying Machine Cannon Cart Giant Skeleton
Zap Giant Skeleton The Log
Cannon Cart Giant Skeleton
Musketeer Flying Machine Cannon Cart
Zap Musketeer Flying Machine Cannon Cart Giant Skeleton The Log Inferno Dragon
Zap Musketeer Flying Machine Cannon Cart Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Giant Skeleton The Log
Zap Musketeer Flying Machine The Log
Flying Machine Cannon Cart Giant Skeleton The Log
Cannon Cart Musketeer Flying Machine Giant Skeleton The Log
Zap The Log
Zap Musketeer Flying Machine
Musketeer Flying Machine The Log
The Log Zap Flying Machine
The Log Zap Flying Machine
Musketeer
Zap Musketeer Flying Machine Cannon Cart The Log
Zap Musketeer Flying Machine
Flying Machine Musketeer Cannon Cart The Log
Musketeer Flying Machine Cannon Cart
Zap Musketeer Flying Machine Cannon Cart The Log
Zap Musketeer Flying Machine Cannon Cart The Log
Musketeer Flying Machine Cannon Cart The Log
Zap Musketeer Flying Machine The Log
Zap Flying Machine The Log
Musketeer Giant Skeleton The Log
Musketeer The Log
Zap Musketeer Flying Machine Cannon Cart The Log
Zap The Log
Inferno Dragon
The Log Zap Musketeer Flying Machine
Zap Musketeer Flying Machine The Log
Zap Musketeer The Log
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap Musketeer The Log
Zap
Giant Skeleton
The Log
Zap Musketeer Flying Machine Cannon Cart
Zap Musketeer Flying Machine
The Log
Musketeer Flying Machine Cannon Cart
The Log Zap Musketeer Flying Machine
Zap Giant Skeleton
Musketeer Flying Machine Cannon Cart
Zap Musketeer Flying Machine Giant Skeleton The Log
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Cannon Cart Giant Skeleton The Log

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