My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Barbarians Hog Rider Witch Inferno Dragon Lumberjack
Zap
Fire Spirit Witch Inferno Dragon
Barbarian Barrel
Fire Spirit Barbarians Witch Lumberjack
The Log
Fire Spirit Barbarians Hog Rider Witch Lumberjack
Earthquake
Barbarians Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Barbarians Hog Rider Witch Inferno Dragon Lumberjack
Fireball
Barbarians Hog Rider Witch Inferno Dragon Lumberjack
Poison
Barbarians Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Barbarians Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Hog Rider Inferno Dragon Lumberjack Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Inferno Dragon Lumberjack
Zap
Fireball Hog Rider Fire Spirit Witch Lumberjack
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Zap Fireball Barbarians Witch Lumberjack
Witch
Zap Hog Rider Lumberjack
Inferno Dragon
Fire Spirit
Lumberjack
Fire Spirit Zap Hog Rider Witch

Defense Synergies 1 7

Fire Spirit
Zap
Zap
Fireball Fire Spirit Barbarians Witch Inferno Dragon Lumberjack
Barbarians
Zap
Fireball
Zap Lumberjack
Hog Rider
Witch
Zap Lumberjack
Inferno Dragon
Zap
Lumberjack
Zap Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Inferno Dragon Lumberjack Zap Witch
Barbarians Witch Lumberjack Fire Spirit Inferno Dragon
Barbarians Witch Inferno Dragon Lumberjack
Barbarians Fireball Lumberjack
Fireball Fire Spirit Zap Lumberjack
Inferno Dragon Fire Spirit Zap Fireball Witch
Zap Barbarians Fireball
Barbarians Witch Inferno Dragon Lumberjack
Fire Spirit Barbarians Lumberjack
Barbarians Witch Zap Fireball Lumberjack
Inferno Dragon Zap Fireball Witch
Barbarians Lumberjack Fire Spirit Zap Fireball Witch
Fire Spirit Fireball Zap Barbarians Witch Lumberjack
Barbarians Inferno Dragon Lumberjack
Barbarians Zap Fireball Inferno Dragon Lumberjack
Barbarians Fireball Witch Lumberjack
Fire Spirit Fireball Zap Barbarians Witch Lumberjack
Zap Witch Fire Spirit Barbarians Fireball Inferno Dragon Lumberjack
Barbarians Inferno Dragon Lumberjack
Fire Spirit Barbarians Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Fireball Witch
Fireball Zap Inferno Dragon Lumberjack
Barbarians Lumberjack Zap Witch
Lumberjack Zap Barbarians Fireball
Barbarians Witch Inferno Dragon Lumberjack
Fire Spirit Fireball Zap Witch
Barbarians Fireball Witch Lumberjack
Barbarians Inferno Dragon Lumberjack
Zap Barbarians Fireball Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Witch Lumberjack
Zap Barbarians Fireball
Barbarians Fireball Witch Lumberjack
Barbarians Fireball Witch
Barbarians Witch Zap Fireball Inferno Dragon Lumberjack
Zap Barbarians Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Witch
Fire Spirit Witch
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Lumberjack
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball Witch
Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Fire Spirit Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Barbarians Fireball Witch
Fireball Fire Spirit Zap Witch
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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