My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon Inferno Dragon
Giant Snowball
Fire Spirit Minion Horde Balloon Inferno Dragon
Zap
Fire Spirit Minion Horde Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Balloon Inferno Dragon
Fireball
Minion Horde Elite Barbarians Balloon Inferno Dragon
Poison
Minion Horde Balloon
Lightning
Elite Barbarians Balloon Inferno Dragon
Rocket
Minion Horde Elite Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Freeze Inferno Dragon Minion Horde Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Balloon Inferno Dragon
Zap
Elite Barbarians Balloon Fire Spirit Minion Horde Freeze The Log
Minion Horde
Zap Freeze
Elite Barbarians
Zap Fire Spirit The Log
Freeze
Balloon Zap Minion Horde
Balloon
Zap Freeze Fire Spirit The Log
The Log
Zap Elite Barbarians Balloon
Inferno Dragon
Fire Spirit

Defense Synergies 0 10

Fire Spirit
Zap The Log
Zap
Fire Spirit Minion Horde Elite Barbarians The Log Inferno Dragon
Minion Horde
Zap Freeze The Log
Elite Barbarians
Zap The Log
Freeze
Minion Horde
Balloon
The Log
Fire Spirit Zap Minion Horde Elite Barbarians Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Elite Barbarians Inferno Dragon Zap The Log
Minion Horde Fire Spirit Elite Barbarians Freeze Inferno Dragon
Minion Horde Elite Barbarians Inferno Dragon
Elite Barbarians The Log
Freeze The Log Fire Spirit Zap
Minion Horde Inferno Dragon Fire Spirit Zap Freeze
Zap The Log
Minion Horde Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit Minion Horde
Minion Horde Zap Freeze The Log
Minion Horde Inferno Dragon Zap
Minion Horde Fire Spirit Zap Elite Barbarians Freeze The Log
Fire Spirit Zap Minion Horde Freeze The Log
Elite Barbarians Inferno Dragon Minion Horde
Minion Horde Zap Elite Barbarians Freeze The Log Inferno Dragon
Minion Horde Elite Barbarians
Fire Spirit Zap Minion Horde Elite Barbarians The Log
Zap Freeze The Log Fire Spirit Inferno Dragon
Elite Barbarians Inferno Dragon
Fire Spirit Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians The Log Inferno Dragon
Zap Minion Horde Elite Barbarians The Log
Zap Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Inferno Dragon
Fire Spirit Zap Minion Horde Freeze
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Inferno Dragon
Zap Minion Horde Freeze Elite Barbarians The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Minion Horde
Minion Horde
Elite Barbarians Zap Minion Horde Freeze The Log Inferno Dragon
Zap Minion Horde Elite Barbarians Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log
Zap The Log
Minion Horde The Log
Freeze The Log
Fire Spirit Zap Minion Horde The Log
Fire Spirit Zap Minion Horde Freeze
Fire Spirit Minion Horde The Log
The Log Fire Spirit Zap Freeze
The Log Zap
Fire Spirit Minion Horde Elite Barbarians
Zap Minion Horde The Log
Fire Spirit Zap
Fire Spirit Elite Barbarians The Log
Minion Horde Freeze
Zap Elite Barbarians The Log
Zap Minion Horde The Log
Minion Horde The Log
Freeze
Minion Horde
Fire Spirit Zap The Log
Fire Spirit Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap Freeze The Log Fire Spirit
Minion Horde Inferno Dragon
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde Elite Barbarians
Zap Minion Horde The Log
Zap Minion Horde Freeze
Minion Horde
The Log
Zap Minion Horde Fire Spirit Freeze
Fire Spirit Zap
Freeze
The Log
Minion Horde
The Log Zap
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Freeze The Log
Zap
Zap Freeze The Log

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