My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon Lava Hound
Zap
Goblin Gang Inferno Dragon Lava Hound
Barbarian Barrel
Knight Goblin Gang Executioner
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Lava Hound
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Hog Rider Executioner Inferno Dragon Lava Hound
Fireball
Goblin Gang Hog Rider Executioner Inferno Dragon Lava Hound
Poison
Goblin Gang Executioner Lava Hound
Lightning
Knight Mini P.E.K.K.A Executioner Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Mini P.E.K.K.A Hog Rider Inferno Dragon Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Mini P.E.K.K.A

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Executioner The Log
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A Lava Hound
Mini P.E.K.K.A
Goblin Gang Hog Rider The Log
Hog Rider
Knight Goblin Gang The Log Mini P.E.K.K.A Executioner
Executioner
Knight Hog Rider The Log
The Log
Hog Rider Knight Mini P.E.K.K.A Executioner
Inferno Dragon
Lava Hound
Lava Hound
Inferno Dragon Goblin Gang

Defense Synergies 3 8

Knight
Goblin Gang Executioner Mini P.E.K.K.A The Log
Goblin Gang
Knight Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A
The Log Knight Goblin Gang Executioner
Hog Rider
Executioner
Knight Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Knight Goblin Gang Executioner Inferno Dragon
Inferno Dragon
Goblin Gang The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner The Log
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang Executioner The Log
Goblin Gang Mini P.E.K.K.A Knight Executioner Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang
Mini P.E.K.K.A The Log
Goblin Gang The Log Executioner
Inferno Dragon Goblin Gang Executioner
The Log
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Executioner Knight The Log
Executioner Inferno Dragon Goblin Gang
Mini P.E.K.K.A Knight Goblin Gang The Log
Executioner Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon
Knight Goblin Gang Mini P.E.K.K.A Executioner
Knight Goblin Gang Executioner The Log
Executioner The Log Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Knight Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Mini P.E.K.K.A Executioner The Log Inferno Dragon
Goblin Gang Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Knight The Log
Knight Goblin Gang Mini P.E.K.K.A Executioner Inferno Dragon
Executioner Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Inferno Dragon
Knight Mini P.E.K.K.A The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Goblin Gang Executioner
Executioner
Goblin Gang Knight Mini P.E.K.K.A Executioner The Log Inferno Dragon
Executioner Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Executioner The Log
The Log
Knight The Log
Executioner The Log
Executioner
Executioner The Log
The Log Executioner
The Log
Goblin Gang Mini P.E.K.K.A
Knight The Log
Executioner
Knight Executioner The Log
The Log
Executioner The Log
Executioner The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner The Log
The Log
The Log
The Log
The Log
The Log Executioner
Inferno Dragon
The Log Executioner
The Log
The Log
Executioner
Mini P.E.K.K.A
The Log
The Log
Goblin Gang
Executioner
The Log
Knight Goblin Gang Mini P.E.K.K.A Executioner
The Log Executioner
Executioner
Goblin Gang The Log
Executioner
Executioner The Log

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