My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Dark Prince Executioner Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Dark Prince Executioner P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Fireball
Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Dark Prince Electro Wizard Inferno Dragon Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Dark Prince Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Electro Wizard Dark Prince Executioner Lumberjack
Mirror
Zap Lumberjack
Dark Prince
Zap Executioner Electro Wizard Lumberjack
Executioner
Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Executioner Lumberjack
Electro Wizard
Zap P.E.K.K.A Dark Prince Lumberjack
Inferno Dragon
Lumberjack
Zap Mirror Dark Prince P.E.K.K.A Electro Wizard

Defense Synergies 2 15

Zap
Mirror Electro Wizard Dark Prince Executioner P.E.K.K.A Inferno Dragon Lumberjack
Mirror
Zap Executioner Electro Wizard Inferno Dragon Lumberjack
Dark Prince
Zap Executioner Electro Wizard
Executioner
Zap Mirror Dark Prince Lumberjack
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Mirror Dark Prince P.E.K.K.A Inferno Dragon Lumberjack
Inferno Dragon
Zap Mirror Electro Wizard
Lumberjack
Zap Mirror Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Zap Dark Prince Executioner Electro Wizard
P.E.K.K.A Lumberjack Dark Prince Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Lumberjack
Zap Dark Prince Executioner Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack
Dark Prince Electro Wizard Lumberjack
Executioner Electro Wizard Zap Dark Prince Lumberjack
Executioner Inferno Dragon Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Dark Prince Electro Wizard
Executioner Zap Dark Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Dark Prince Executioner P.E.K.K.A Electro Wizard Lumberjack
Zap Dark Prince Executioner Electro Wizard Lumberjack
Zap Executioner Dark Prince Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Dark Prince Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Dark Prince Executioner Inferno Dragon Lumberjack
Executioner Zap Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Dark Prince Inferno Dragon Lumberjack
Zap P.E.K.K.A Electro Wizard Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Dark Prince Lumberjack
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Executioner Lumberjack
Executioner
Electro Wizard Zap Dark Prince Executioner P.E.K.K.A Inferno Dragon Lumberjack
Executioner Zap Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Dark Prince
Executioner Zap Dark Prince
Executioner Zap
Executioner
Zap Executioner
Zap
Electro Wizard Lumberjack
Zap Dark Prince Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Zap Dark Prince Executioner Electro Wizard
Zap
Zap
Zap Dark Prince Executioner
Inferno Dragon
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Dark Prince
Zap Executioner Electro Wizard
Dark Prince Executioner Electro Wizard Lumberjack
Zap Executioner
Zap
Dark Prince Executioner P.E.K.K.A
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Dark Prince Executioner Electro Wizard

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