My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Barbarians Dart Goblin Inferno Dragon
Zap
Dart Goblin Dark Prince Inferno Dragon
Barbarian Barrel
Barbarians Dart Goblin Wizard Dark Prince
The Log
Barbarians Dart Goblin Dark Prince
Earthquake
Barbarians
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Wizard Dark Prince P.E.K.K.A Inferno Dragon
Fireball
Barbarians Dart Goblin Wizard Inferno Dragon
Poison
Barbarians Dart Goblin Wizard
Lightning
Wizard Dark Prince Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Dark Prince Inferno Dragon Barbarians Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Dart Goblin Dark Prince Inferno Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Dart Goblin Dark Prince
Barbarians
Dart Goblin
Zap Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A
Rocket
Dark Prince
Zap Dart Goblin Wizard
P.E.K.K.A
Zap Dart Goblin Wizard
Inferno Dragon

Defense Synergies 0 10

Zap
Barbarians Dart Goblin Dark Prince P.E.K.K.A Inferno Dragon
Barbarians
Zap
Dart Goblin
Zap Dark Prince P.E.K.K.A Inferno Dragon
Wizard
Dark Prince P.E.K.K.A
Rocket
Dark Prince
Zap Dart Goblin Wizard
P.E.K.K.A
Zap Dart Goblin Wizard
Inferno Dragon
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin Wizard
Barbarians P.E.K.K.A Inferno Dragon Zap Dart Goblin Dark Prince
Barbarians Rocket P.E.K.K.A Dart Goblin Dark Prince Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon Dart Goblin Dark Prince
Barbarians Rocket Dark Prince P.E.K.K.A
Zap Dart Goblin Dark Prince
Dart Goblin Rocket Inferno Dragon Zap Wizard
Rocket Zap Barbarians Dart Goblin P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon
Barbarians Dart Goblin Dark Prince
Barbarians Dart Goblin Zap Wizard Dark Prince
Inferno Dragon Zap Dart Goblin Wizard
Barbarians P.E.K.K.A Zap Wizard Rocket Dark Prince
Wizard Rocket Zap Barbarians Dart Goblin Dark Prince P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon
Barbarians Rocket Zap P.E.K.K.A Inferno Dragon
Barbarians Wizard Dark Prince P.E.K.K.A
Zap Barbarians Dart Goblin Wizard Dark Prince
Zap Wizard Barbarians Dart Goblin Dark Prince Inferno Dragon
Barbarians P.E.K.K.A Dart Goblin Inferno Dragon
Wizard Dark Prince Barbarians Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince P.E.K.K.A
Zap Wizard Rocket Inferno Dragon
Barbarians P.E.K.K.A Zap Rocket Dark Prince
Rocket Dark Prince P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Dark Prince Inferno Dragon
Wizard Rocket Zap Dart Goblin
Rocket Dark Prince P.E.K.K.A Barbarians Dart Goblin
P.E.K.K.A Barbarians Dark Prince Inferno Dragon
Zap Rocket P.E.K.K.A Barbarians Dark Prince Inferno Dragon
P.E.K.K.A Barbarians Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Dart Goblin Dark Prince
Rocket P.E.K.K.A Zap Barbarians Dark Prince
Barbarians Rocket Dark Prince P.E.K.K.A Wizard
Wizard Barbarians Dart Goblin
Barbarians Zap Dart Goblin Rocket Dark Prince P.E.K.K.A Inferno Dragon
Zap Barbarians Dart Goblin Wizard Dark Prince P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Zap Dart Goblin
Rocket Dart Goblin
Barbarians Dart Goblin Rocket Dark Prince
Wizard Rocket Zap Dark Prince
Wizard Zap Dart Goblin Rocket
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Rocket
Rocket Zap Dart Goblin Wizard Dark Prince
Zap Dart Goblin Wizard Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Zap Dart Goblin
Rocket Zap Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket
Rocket
Rocket Zap Dart Goblin Wizard Dark Prince
Rocket Zap Dart Goblin Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap Barbarians
Zap Wizard Dark Prince
Inferno Dragon
Zap Dart Goblin Wizard
Zap Wizard
Rocket Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Rocket Dart Goblin Wizard
Zap Dart Goblin Wizard Rocket
Zap Rocket
P.E.K.K.A
Rocket Wizard
Zap Barbarians Dart Goblin Rocket Dark Prince
Rocket Zap Dart Goblin Wizard
Dart Goblin Wizard Rocket Dark Prince
Zap Dart Goblin Wizard
Rocket Zap
Dart Goblin Dark Prince P.E.K.K.A
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket Dark Prince

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