My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Inferno Dragon
Giant Snowball
Wall Breakers Inferno Dragon
Zap
Wall Breakers Dark Prince Inferno Dragon
Barbarian Barrel
Tesla Wall Breakers Dark Prince Hunter
The Log
Mini P.E.K.K.A Wall Breakers Dark Prince Hunter
Earthquake
Tesla
Arrows
Wall Breakers
Royal Delivery
Mini P.E.K.K.A Wall Breakers Dark Prince Hunter Inferno Dragon
Fireball
Tesla Wall Breakers Hunter Inferno Dragon
Poison
Hunter
Lightning
Tesla Mini P.E.K.K.A Dark Prince Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Tesla Mini P.E.K.K.A Dark Prince Hunter Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Arrows Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Wall Breakers Dark Prince
Tesla
Mini P.E.K.K.A
Arrows Dark Prince Hunter The Log
Wall Breakers
Arrows The Log
Dark Prince
Arrows Mini P.E.K.K.A
Hunter
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Wall Breakers
Inferno Dragon

Defense Synergies 2 11

Arrows
Tesla Mini P.E.K.K.A Dark Prince
Tesla
The Log Arrows Mini P.E.K.K.A Dark Prince Inferno Dragon
Mini P.E.K.K.A
The Log Arrows Tesla Hunter
Wall Breakers
Dark Prince
Arrows Tesla Hunter The Log
Hunter
Mini P.E.K.K.A Dark Prince The Log
The Log
Tesla Mini P.E.K.K.A Dark Prince Hunter Inferno Dragon
Inferno Dragon
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Mini P.E.K.K.A Hunter Inferno Dragon Tesla Dark Prince The Log
Tesla Mini P.E.K.K.A Hunter Dark Prince Inferno Dragon
Tesla Mini P.E.K.K.A Hunter Inferno Dragon Dark Prince
Arrows Mini P.E.K.K.A Dark Prince The Log
Arrows The Log Tesla Dark Prince Hunter
Tesla Hunter Inferno Dragon Arrows
Arrows Tesla The Log
Tesla Mini P.E.K.K.A Hunter Inferno Dragon
Tesla Mini P.E.K.K.A Dark Prince Hunter
Arrows Tesla Dark Prince Hunter The Log
Arrows Tesla Hunter Inferno Dragon
Tesla Mini P.E.K.K.A Hunter Dark Prince The Log
Arrows Tesla Mini P.E.K.K.A Dark Prince Hunter The Log
Mini P.E.K.K.A Inferno Dragon Tesla Hunter
Tesla Mini P.E.K.K.A Hunter The Log Inferno Dragon
Tesla Arrows Mini P.E.K.K.A Dark Prince Hunter
Arrows Tesla Dark Prince Hunter The Log
Arrows Hunter The Log Tesla Dark Prince Inferno Dragon
Mini P.E.K.K.A Tesla Hunter Inferno Dragon
Dark Prince Arrows Tesla Mini P.E.K.K.A Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Dark Prince
Arrows Tesla Mini P.E.K.K.A Hunter The Log Inferno Dragon
Mini P.E.K.K.A Dark Prince Hunter The Log
Mini P.E.K.K.A Dark Prince Hunter Tesla The Log
Tesla Mini P.E.K.K.A Dark Prince Hunter Inferno Dragon
Arrows Tesla Hunter
Mini P.E.K.K.A Dark Prince Tesla Hunter
Mini P.E.K.K.A Tesla Dark Prince Hunter Inferno Dragon
Mini P.E.K.K.A Dark Prince The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A Dark Prince Hunter
Arrows Dark Prince The Log
Mini P.E.K.K.A Dark Prince Tesla Hunter
Tesla
Tesla Mini P.E.K.K.A Dark Prince Hunter The Log Inferno Dragon
Arrows Tesla Mini P.E.K.K.A Dark Prince Hunter The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Dark Prince The Log
Arrows Dark Prince The Log
Arrows Hunter
Arrows The Log
Arrows The Log Hunter
Arrows The Log
Mini P.E.K.K.A
Arrows Dark Prince The Log
Arrows
Hunter The Log
Arrows
Arrows The Log
Arrows Hunter The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Hunter The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince Hunter
Inferno Dragon
Arrows The Log Hunter
Arrows The Log
Arrows The Log
Arrows Hunter
Mini P.E.K.K.A
Arrows Hunter The Log
Arrows
Arrows The Log
Dark Prince
Arrows Hunter
Arrows The Log
Mini P.E.K.K.A Dark Prince Hunter
Arrows The Log
Arrows
Dark Prince
The Log
Dark Prince The Log

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