My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Dark Prince Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince Inferno Dragon
Giant Snowball
Fire Spirit Bats Inferno Dragon
Zap
Fire Spirit Bats Dark Prince Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Tesla Dark Prince
The Log
Fire Spirit Dark Prince Prince
Earthquake
Tesla
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Dark Prince Prince Inferno Dragon
Fireball
Tesla Inferno Dragon
Poison
Bats
Lightning
Tesla Dark Prince Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Dark Prince Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Tesla Fireball Dark Prince Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Dark Prince Prince Inferno Dragon
Bats
Zap Dark Prince Prince Inferno Dragon
Zap
Fireball Prince Fire Spirit Bats Dark Prince
Tesla
Fireball
Zap Dark Prince
Dark Prince
Prince Fire Spirit Bats Zap Fireball
Prince
Zap Dark Prince Fire Spirit Bats
Inferno Dragon
Fire Spirit Bats

Defense Synergies 1 16

Fire Spirit
Zap
Bats
Zap Tesla Dark Prince Prince Inferno Dragon
Zap
Fireball Fire Spirit Bats Tesla Dark Prince Prince Inferno Dragon
Tesla
Bats Zap Fireball Dark Prince Prince Inferno Dragon
Fireball
Zap Tesla Dark Prince
Dark Prince
Bats Zap Tesla Fireball Prince
Prince
Bats Zap Tesla Dark Prince
Inferno Dragon
Bats Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Inferno Dragon Bats Zap Tesla Dark Prince Prince
Tesla Prince Fire Spirit Bats Dark Prince Inferno Dragon
Tesla Prince Inferno Dragon Bats Dark Prince
Fireball Dark Prince Prince
Fireball Fire Spirit Bats Zap Tesla Dark Prince
Bats Tesla Inferno Dragon Fire Spirit Zap Fireball
Zap Tesla Fireball
Tesla Inferno Dragon Prince
Fire Spirit Tesla Dark Prince Prince
Bats Zap Tesla Fireball Dark Prince
Tesla Inferno Dragon Bats Zap Fireball
Tesla Prince Fire Spirit Bats Zap Fireball Dark Prince
Fire Spirit Fireball Bats Zap Tesla Dark Prince Prince
Inferno Dragon Tesla Prince
Zap Tesla Fireball Prince Inferno Dragon
Tesla Bats Fireball Dark Prince Prince
Fire Spirit Tesla Fireball Bats Zap Dark Prince Prince
Zap Fire Spirit Bats Tesla Fireball Dark Prince Inferno Dragon
Tesla Prince Inferno Dragon
Dark Prince Fire Spirit Bats Tesla Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Dark Prince Prince
Fireball Zap Tesla Prince Inferno Dragon
Bats Zap Dark Prince Prince
Dark Prince Prince Bats Zap Tesla Fireball
Tesla Dark Prince Prince Inferno Dragon
Fire Spirit Fireball Bats Zap Tesla
Dark Prince Prince Bats Tesla Fireball
Tesla Dark Prince Prince Inferno Dragon
Zap Bats Fireball Dark Prince Prince Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Dark Prince Prince
Zap Fireball Dark Prince Prince
Dark Prince Prince Tesla Fireball
Tesla Fireball
Tesla Bats Zap Fireball Dark Prince Prince Inferno Dragon
Bats Zap Tesla Fireball Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince Prince
Fireball Fire Spirit Zap Dark Prince
Fireball Fire Spirit Bats Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Fireball Prince
Zap Fireball Dark Prince Prince
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Bats
Fire Spirit Zap Fireball Dark Prince Prince
Fire Spirit Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fire Spirit Fireball Dark Prince
Inferno Dragon
Fireball Zap
Fireball Zap Prince
Fireball Zap
Fire Spirit Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Fire Spirit Bats Fireball Dark Prince Prince
Fireball Fire Spirit Zap
Fireball
Fireball Dark Prince Prince
Zap Fireball
Zap Fireball
Dark Prince Prince
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Dark Prince Prince

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