My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Zappies Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Miner Inferno Dragon
Giant Snowball
Bats Zappies Miner Inferno Dragon
Zap
Bats Zappies Cannon Cart Inferno Dragon
Barbarian Barrel
Valkyrie Zappies Cannon Cart
The Log
Zappies Cannon Cart
Earthquake
Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Valkyrie Zappies Cannon Cart Miner Inferno Dragon
Fireball
Zappies Cannon Cart Inferno Dragon
Poison
Bats Zappies
Lightning
Valkyrie Cannon Cart Inferno Dragon
Rocket
Valkyrie Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Fireball Valkyrie Zappies Inferno Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Zap Cannon Cart Inferno Dragon
Zap
Fireball Cannon Cart Miner Bats Valkyrie Zappies
Fireball
Zap Miner
Valkyrie
Bats Cannon Cart Zap Zappies
Zappies
Zap Valkyrie Cannon Cart Miner
Cannon Cart
Zap Valkyrie Bats Zappies Miner
Miner
Bats Zap Fireball Zappies Cannon Cart Inferno Dragon
Inferno Dragon
Bats Miner

Defense Synergies 1 16

Bats
Zap Valkyrie Zappies Cannon Cart Inferno Dragon
Zap
Fireball Bats Valkyrie Zappies Cannon Cart Miner Inferno Dragon
Fireball
Zap Valkyrie Zappies Miner
Valkyrie
Bats Zap Fireball Zappies Cannon Cart
Zappies
Bats Zap Fireball Valkyrie Cannon Cart
Cannon Cart
Bats Zap Valkyrie Zappies
Miner
Zap Fireball
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball Valkyrie Zappies
Inferno Dragon Bats Zap Valkyrie Zappies Cannon Cart
Bats Valkyrie Zappies Cannon Cart Inferno Dragon
Inferno Dragon Bats Valkyrie Zappies Cannon Cart
Fireball Valkyrie
Fireball Bats Zap Valkyrie Zappies Cannon Cart
Bats Inferno Dragon Zap Fireball Zappies
Zap Fireball Valkyrie Cannon Cart
Zappies Inferno Dragon
Valkyrie Zappies Cannon Cart Miner
Bats Valkyrie Zap Fireball Zappies Cannon Cart
Inferno Dragon Bats Zap Fireball Zappies
Bats Zap Fireball Valkyrie Zappies Cannon Cart
Fireball Valkyrie Bats Zap Zappies Cannon Cart
Inferno Dragon Zappies Cannon Cart
Zap Fireball Zappies Inferno Dragon
Bats Fireball Valkyrie Zappies Cannon Cart
Fireball Bats Zap Valkyrie Zappies Cannon Cart
Zap Valkyrie Bats Fireball Zappies Cannon Cart Inferno Dragon
Zappies Cannon Cart Inferno Dragon
Valkyrie Bats Fireball Zappies Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Zappies Cannon Cart
Fireball Zap Valkyrie Cannon Cart Miner Inferno Dragon
Zappies Bats Zap Valkyrie Cannon Cart
Valkyrie Bats Zap Fireball Zappies Cannon Cart
Valkyrie Zappies Cannon Cart Inferno Dragon
Fireball Bats Zap Zappies
Bats Fireball Valkyrie Zappies Cannon Cart
Valkyrie Zappies Cannon Cart Inferno Dragon
Zap Bats Fireball Valkyrie Zappies Cannon Cart Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Bats Valkyrie Zappies Cannon Cart
Zap Fireball Valkyrie
Cannon Cart Fireball Valkyrie Zappies
Fireball Valkyrie Zappies Cannon Cart
Zappies Bats Zap Fireball Valkyrie Cannon Cart Inferno Dragon
Bats Valkyrie Zap Fireball Zappies Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Miner
Fireball Cannon Cart Miner
Cannon Cart Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Bats Zap
Fireball Zap
Fireball Miner Zap
Bats Fireball
Miner Zap Fireball Valkyrie Cannon Cart
Fireball Zap
Fireball Cannon Cart Miner
Fireball Cannon Cart
Zap Fireball Cannon Cart
Zap Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Bats
Zap Fireball
Zap Fireball Valkyrie Miner
Fireball
Fireball
Zap Fireball Cannon Cart
Zap Fireball Valkyrie
Inferno Dragon
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball
Zap Bats Fireball Zappies
Fireball
Zap Fireball Miner
Zap Fireball Zappies
Fireball
Zap Bats Fireball Zappies Cannon Cart
Fireball Zap Zappies
Fireball
Fireball Miner Valkyrie Cannon Cart
Zap Fireball
Zap Fireball
Cannon Cart
Zap Bats Fireball Zappies
Bats Zap Fireball Zappies
Zap Fireball Cannon Cart Miner

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