My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Balloon Royal Ghost Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Balloon Inferno Dragon
Giant Snowball
Bats Battle Ram Balloon Inferno Dragon
Zap
Bats Battle Ram Balloon Inferno Dragon
Barbarian Barrel
Battle Ram Royal Ghost Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Balloon Royal Ghost Inferno Dragon Magic Archer
Fireball
Battle Ram Balloon Inferno Dragon Magic Archer
Poison
Bats Balloon Magic Archer
Lightning
Battle Ram Balloon Inferno Dragon Magic Archer
Rocket
Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Battle Ram Inferno Dragon Magic Archer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Battle Ram

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Battle Ram Inferno Dragon
Zap
Battle Ram Balloon Bats Royal Ghost Magic Archer Mega Knight
Battle Ram
Zap Magic Archer Bats Royal Ghost
Balloon
Bats Zap Royal Ghost Magic Archer Mega Knight
Royal Ghost
Zap Battle Ram Balloon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Bats
Magic Archer
Battle Ram Zap Balloon Royal Ghost Mega Knight
Mega Knight
Bats Inferno Dragon Zap Balloon Royal Ghost Magic Archer

Defense Synergies 1 9

Bats
Zap Inferno Dragon Mega Knight
Zap
Mega Knight Bats Royal Ghost Inferno Dragon Magic Archer
Battle Ram
Balloon
Royal Ghost
Zap Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Magic Archer
Zap Mega Knight
Mega Knight
Zap Bats Royal Ghost Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Inferno Dragon Bats Zap Mega Knight
Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Mega Knight
Mega Knight
Bats Zap Royal Ghost Magic Archer Mega Knight
Bats Inferno Dragon Zap Magic Archer
Zap Magic Archer Mega Knight
Inferno Dragon
Royal Ghost Mega Knight
Bats Zap Royal Ghost Magic Archer Mega Knight
Inferno Dragon Bats Zap Magic Archer
Mega Knight Bats Zap
Mega Knight Bats Zap Royal Ghost Magic Archer
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Bats
Mega Knight Bats Zap Royal Ghost Magic Archer
Zap Bats Royal Ghost Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Royal Ghost Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost
Zap Royal Ghost Inferno Dragon Magic Archer Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap
Inferno Dragon Mega Knight
Bats Zap Magic Archer
Bats
Mega Knight Inferno Dragon
Zap Mega Knight Bats Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap
Mega Knight
Magic Archer Mega Knight
Bats Zap Inferno Dragon Magic Archer
Bats Mega Knight Zap Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Zap Royal Ghost Magic Archer
Magic Archer
Zap Magic Archer Mega Knight
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Bats
Zap Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Inferno Dragon
Zap Royal Ghost Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats
Zap Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Bats Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Royal Ghost Magic Archer Mega Knight

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