My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Fire Spirit Bats Balloon Inferno Dragon Lumberjack
Zap
Fire Spirit Bats Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Balloon Inferno Dragon Lumberjack
Fireball
Balloon Inferno Dragon Lumberjack
Poison
Bats Balloon
Lightning
Valkyrie Balloon Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Valkyrie Freeze Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Valkyrie

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Balloon Inferno Dragon Lumberjack
Bats
Valkyrie Balloon Zap Inferno Dragon Lumberjack
Zap
Balloon Fire Spirit Bats Valkyrie Freeze Lumberjack
Valkyrie
Fire Spirit Bats Balloon Lumberjack Zap
Freeze
Balloon Zap
Balloon
Bats Zap Valkyrie Freeze Lumberjack Fire Spirit
Inferno Dragon
Fire Spirit Bats
Lumberjack
Valkyrie Balloon Fire Spirit Bats Zap

Defense Synergies 0 13

Fire Spirit
Zap Valkyrie
Bats
Zap Valkyrie Freeze Inferno Dragon Lumberjack
Zap
Fire Spirit Bats Valkyrie Inferno Dragon Lumberjack
Valkyrie
Fire Spirit Bats Zap Freeze Lumberjack
Freeze
Bats Valkyrie Lumberjack
Balloon
Inferno Dragon
Bats Zap
Lumberjack
Bats Zap Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Inferno Dragon Lumberjack Bats Zap Valkyrie
Lumberjack Fire Spirit Bats Valkyrie Freeze Inferno Dragon
Inferno Dragon Lumberjack Bats Valkyrie
Valkyrie Lumberjack
Freeze Fire Spirit Bats Zap Valkyrie Lumberjack
Bats Inferno Dragon Fire Spirit Zap Freeze
Zap Valkyrie
Inferno Dragon Lumberjack
Fire Spirit Valkyrie Lumberjack
Bats Valkyrie Zap Freeze Lumberjack
Inferno Dragon Bats Zap
Lumberjack Fire Spirit Bats Zap Valkyrie Freeze
Fire Spirit Valkyrie Bats Zap Freeze Lumberjack
Inferno Dragon Lumberjack
Zap Freeze Inferno Dragon Lumberjack
Bats Valkyrie Lumberjack
Fire Spirit Bats Zap Valkyrie Lumberjack
Zap Valkyrie Freeze Fire Spirit Bats Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Fire Spirit Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap
Zap Valkyrie Inferno Dragon Lumberjack
Lumberjack Bats Zap Valkyrie
Valkyrie Lumberjack Bats Zap
Valkyrie Inferno Dragon Lumberjack
Fire Spirit Bats Zap Freeze
Bats Valkyrie Lumberjack
Valkyrie Inferno Dragon Lumberjack
Zap Freeze Bats Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie Lumberjack
Zap Valkyrie
Valkyrie Lumberjack
Valkyrie
Bats Zap Valkyrie Freeze Inferno Dragon Lumberjack
Bats Valkyrie Zap Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Fire Spirit Zap Valkyrie
Fire Spirit Bats Zap Freeze
Fire Spirit
Fire Spirit Zap Freeze
Zap
Fire Spirit Bats Lumberjack
Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Freeze
Zap
Zap
Freeze
Bats
Fire Spirit Zap
Fire Spirit Zap Valkyrie
Zap
Zap Freeze Fire Spirit Valkyrie
Inferno Dragon
Zap
Zap
Zap
Fire Spirit Bats Zap
Zap Bats Freeze
Zap
Zap Freeze
Zap Fire Spirit Bats Freeze
Fire Spirit Zap
Freeze
Valkyrie Lumberjack
Zap
Zap
Zap Bats Freeze
Bats Zap
Zap Freeze

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