My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Inferno Dragon
Giant Snowball
Archers Minions Barbarians Furnace Inferno Dragon
Zap
Archers Minions Furnace Inferno Dragon
Barbarian Barrel
Archers Barbarians Furnace
The Log
Archers Barbarians Mini P.E.K.K.A Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Barbarians Mini P.E.K.K.A Inferno Dragon
Fireball
Archers Minions Barbarians Furnace Inferno Dragon
Poison
Archers Minions Barbarians Furnace
Lightning
Mini P.E.K.K.A Furnace Inferno Dragon
Rocket
Barbarians Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Minions Mini P.E.K.K.A Furnace Inferno Dragon Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Minions Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Inferno Dragon
Minions
Rage Mini P.E.K.K.A Inferno Dragon
Barbarians
Mini P.E.K.K.A
Archers Minions Furnace Rage
Furnace
Mini P.E.K.K.A
Rocket
Rage
Minions Mini P.E.K.K.A
Inferno Dragon
Archers Minions

Defense Synergies 0 5

Archers
Minions Mini P.E.K.K.A Furnace
Minions
Archers
Barbarians
Furnace
Mini P.E.K.K.A
Archers Furnace
Furnace
Archers Barbarians Mini P.E.K.K.A
Rocket
Rage
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Barbarians Mini P.E.K.K.A Inferno Dragon Minions Furnace
Barbarians Mini P.E.K.K.A Furnace Rocket Archers Minions Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Minions Furnace
Barbarians Mini P.E.K.K.A Rocket
Archers Minions Furnace
Minions Furnace Rocket Inferno Dragon Archers
Rocket Barbarians
Barbarians Mini P.E.K.K.A Inferno Dragon Minions Furnace
Archers Barbarians Mini P.E.K.K.A
Archers Minions Barbarians Furnace
Minions Inferno Dragon Archers Furnace
Barbarians Mini P.E.K.K.A Furnace Minions Rocket
Rocket Minions Barbarians Mini P.E.K.K.A Furnace
Barbarians Mini P.E.K.K.A Inferno Dragon Furnace
Barbarians Rocket Mini P.E.K.K.A Furnace Inferno Dragon
Barbarians Minions Mini P.E.K.K.A Furnace
Archers Minions Barbarians Furnace
Furnace Archers Minions Barbarians Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Archers Minions Barbarians Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers Furnace
Archers Mini P.E.K.K.A Rocket Inferno Dragon
Barbarians Minions Mini P.E.K.K.A Furnace Rocket
Mini P.E.K.K.A Rocket Barbarians
Barbarians Mini P.E.K.K.A Inferno Dragon
Furnace Rocket Archers Minions
Mini P.E.K.K.A Rocket Archers Minions Barbarians Furnace
Mini P.E.K.K.A Barbarians Inferno Dragon
Rocket Minions Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Minions Barbarians Mini P.E.K.K.A
Rocket Barbarians
Barbarians Mini P.E.K.K.A Rocket
Archers Barbarians Furnace
Barbarians Archers Minions Mini P.E.K.K.A Furnace Rocket Inferno Dragon
Minions Archers Barbarians Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Barbarians Rocket
Rocket Furnace
Minions Furnace Rocket
Archers Furnace
Rocket Minions Mini P.E.K.K.A
Rocket
Archers Rocket
Rocket
Minions Rocket
Furnace
Rocket Furnace
Furnace Rocket
Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Archers Mini P.E.K.K.A
Rocket
Rocket Minions
Rocket
Rocket
Rocket Barbarians
Furnace
Inferno Dragon
Rocket
Archers Furnace
Rocket Minions
Mini P.E.K.K.A
Rocket
Rocket
Rocket
Archers Minions Barbarians Rocket
Rocket Archers
Mini P.E.K.K.A Rocket
Rocket
Minions Rocket
Rocket
Rocket

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