My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Barbarian Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Inferno Dragon
Giant Snowball
Bats Miner Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Ice Spirit Valkyrie Barbarian Hut
The Log
Ice Spirit Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Valkyrie Miner Inferno Dragon
Fireball
Barbarian Hut Inferno Dragon
Poison
Bats Barbarian Hut
Lightning
Valkyrie Barbarian Hut Inferno Dragon
Rocket
Valkyrie Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Miner Fireball Valkyrie Inferno Dragon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Miner

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Bats Barbarian Hut Miner Inferno Dragon
Bats
Valkyrie Barbarian Hut Miner Ice Spirit Zap Inferno Dragon
Zap
Ice Spirit Fireball Miner Bats Valkyrie Barbarian Hut
Fireball
Zap Miner
Valkyrie
Ice Spirit Bats Zap Barbarian Hut
Barbarian Hut
Bats Ice Spirit Zap Valkyrie Miner
Miner
Bats Zap Ice Spirit Fireball Barbarian Hut Inferno Dragon
Inferno Dragon
Ice Spirit Bats Miner

Defense Synergies 3 16

Ice Spirit
Zap Bats Fireball Valkyrie Miner Inferno Dragon
Bats
Barbarian Hut Ice Spirit Zap Valkyrie Inferno Dragon
Zap
Ice Spirit Fireball Bats Valkyrie Barbarian Hut Miner Inferno Dragon
Fireball
Zap Ice Spirit Valkyrie Barbarian Hut Miner
Valkyrie
Ice Spirit Bats Zap Fireball
Barbarian Hut
Bats Zap Fireball Inferno Dragon
Miner
Ice Spirit Zap Fireball
Inferno Dragon
Ice Spirit Bats Zap Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Valkyrie
Barbarian Hut Inferno Dragon Ice Spirit Bats Zap Valkyrie
Barbarian Hut Bats Valkyrie Inferno Dragon
Barbarian Hut Inferno Dragon Bats Valkyrie
Fireball Valkyrie
Fireball Bats Zap Valkyrie
Bats Inferno Dragon Ice Spirit Zap Fireball Barbarian Hut
Barbarian Hut Zap Fireball Valkyrie
Barbarian Hut Inferno Dragon
Ice Spirit Valkyrie Miner
Bats Valkyrie Zap Fireball
Inferno Dragon Bats Zap Fireball Barbarian Hut
Barbarian Hut Ice Spirit Bats Zap Fireball Valkyrie
Fireball Valkyrie Barbarian Hut Ice Spirit Bats Zap
Barbarian Hut Inferno Dragon
Barbarian Hut Ice Spirit Zap Fireball Inferno Dragon
Barbarian Hut Bats Fireball Valkyrie
Ice Spirit Fireball Bats Zap Valkyrie Barbarian Hut
Zap Valkyrie Ice Spirit Bats Fireball Barbarian Hut Inferno Dragon
Barbarian Hut Inferno Dragon
Valkyrie Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Zap Fireball
Fireball Zap Valkyrie Miner Inferno Dragon
Ice Spirit Bats Zap Valkyrie Barbarian Hut
Valkyrie Bats Zap Fireball Barbarian Hut
Barbarian Hut Valkyrie Inferno Dragon
Fireball Ice Spirit Bats Zap
Bats Fireball Valkyrie Barbarian Hut
Valkyrie Barbarian Hut Inferno Dragon
Zap Ice Spirit Bats Fireball Valkyrie Barbarian Hut Inferno Dragon
Barbarian Hut Inferno Dragon
Inferno Dragon Bats Valkyrie
Zap Fireball Valkyrie
Fireball Valkyrie Barbarian Hut
Fireball Valkyrie Barbarian Hut
Ice Spirit Bats Zap Fireball Valkyrie Barbarian Hut Inferno Dragon
Bats Valkyrie Zap Fireball Barbarian Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Hut
Fireball Zap Miner
Fireball Barbarian Hut Miner
Fireball Valkyrie Barbarian Hut
Fireball Zap Valkyrie
Fireball Ice Spirit Bats Zap
Fireball Ice Spirit Zap Barbarian Hut
Fireball Miner Zap
Bats Fireball
Miner Zap Fireball Valkyrie
Fireball Zap
Fireball Barbarian Hut Miner
Fireball
Zap Fireball Barbarian Hut
Zap Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball
Bats
Zap Fireball
Zap Fireball Valkyrie Miner
Fireball
Fireball
Zap Fireball Barbarian Hut
Zap Ice Spirit Fireball Valkyrie
Inferno Dragon
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball
Zap Ice Spirit Bats Fireball
Fireball
Zap Fireball Miner
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Fireball Barbarian Hut
Fireball Zap
Fireball
Fireball Miner Valkyrie
Zap Fireball
Zap Fireball
Zap Ice Spirit Bats Fireball
Bats Zap Fireball
Zap Fireball Miner

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