My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Balloon Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Balloon Inferno Dragon Sparky
Giant Snowball
Bomber Balloon Inferno Dragon Lumberjack
Zap
Bomber Balloon Inferno Dragon Sparky
Barbarian Barrel
Bomber Wizard Lumberjack Sparky
The Log
Bomber Lumberjack Sparky
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Wizard Balloon Inferno Dragon Lumberjack Sparky
Fireball
Bomber Wizard Balloon Inferno Dragon Lumberjack Sparky
Poison
Bomber Wizard Balloon Sparky
Lightning
Wizard Balloon Inferno Dragon Lumberjack Sparky
Rocket
Wizard Balloon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Inferno Dragon Lumberjack Giant Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Inferno Dragon Lumberjack

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Lumberjack Sparky
Arrows
Giant Balloon Sparky Lumberjack
Giant
Bomber Arrows Sparky Wizard Balloon Lumberjack
Wizard
Giant Balloon Lumberjack Sparky
Balloon
Arrows Lumberjack Giant Wizard Sparky
Inferno Dragon
Lumberjack
Balloon Bomber Arrows Giant Wizard Sparky
Sparky
Arrows Giant Bomber Wizard Balloon Lumberjack

Defense Synergies 0 3

Bomber
Arrows
Lumberjack Sparky
Giant
Wizard
Lumberjack
Balloon
Inferno Dragon
Lumberjack
Arrows Wizard
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Sparky
Inferno Dragon Lumberjack Sparky Bomber
Lumberjack Sparky Bomber Inferno Dragon
Inferno Dragon Lumberjack Sparky Bomber
Bomber Arrows Lumberjack Sparky
Arrows Bomber Lumberjack
Inferno Dragon Arrows Wizard
Arrows Sparky
Inferno Dragon Sparky Lumberjack
Bomber Lumberjack Sparky
Bomber Arrows Wizard Lumberjack
Arrows Inferno Dragon Wizard
Lumberjack Sparky Bomber Wizard
Bomber Wizard Sparky Arrows Lumberjack
Inferno Dragon Sparky Lumberjack
Inferno Dragon Lumberjack Sparky
Wizard Sparky Bomber Arrows Lumberjack
Arrows Bomber Wizard Lumberjack
Arrows Wizard Bomber Inferno Dragon Lumberjack
Sparky Inferno Dragon Lumberjack
Bomber Wizard Arrows Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Sparky
Bomber Arrows Wizard Inferno Dragon Lumberjack
Lumberjack Sparky
Lumberjack Sparky
Inferno Dragon Lumberjack Sparky
Arrows Wizard
Sparky Lumberjack
Inferno Dragon Lumberjack Sparky
Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Lumberjack Sparky
Arrows
Wizard Lumberjack Sparky
Wizard Bomber Sparky
Sparky Bomber Inferno Dragon Lumberjack
Arrows Bomber Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Bomber Wizard Arrows Sparky
Arrows Wizard
Bomber Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Lumberjack Sparky
Arrows Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Bomber Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bomber Sparky
Bomber Arrows Wizard Sparky
Bomber Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Bomber Wizard Sparky
Inferno Dragon
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Sparky
Wizard
Sparky
Bomber Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Arrows Wizard
Arrows
Wizard Lumberjack Sparky
Arrows Bomber Wizard
Arrows Sparky
Sparky
Sparky
Sparky

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