My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Inferno Dragon
Giant Snowball
Clone Balloon Inferno Dragon Lumberjack
Zap
Clone Balloon Inferno Dragon
Barbarian Barrel
Wizard Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Clone
Royal Delivery
Wizard Clone Balloon P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Wizard Clone Balloon Inferno Dragon Lumberjack
Poison
Wizard Clone Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Inferno Dragon Lumberjack Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Inferno Dragon Lumberjack

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Lumberjack Mega Knight
Wizard
Balloon P.E.K.K.A Lumberjack Mega Knight
Clone
Balloon Inferno Dragon Lumberjack
Balloon
Zap Clone Lumberjack Wizard Mega Knight
P.E.K.K.A
Zap Wizard Lumberjack
Inferno Dragon
Mega Knight Clone
Lumberjack
Balloon Zap Wizard Clone P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Zap Wizard Balloon Lumberjack

Defense Synergies 1 7

Zap
Mega Knight P.E.K.K.A Inferno Dragon Lumberjack
Wizard
P.E.K.K.A Lumberjack Mega Knight
Clone
Balloon
P.E.K.K.A
Zap Wizard
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Wizard
Mega Knight
Zap Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Inferno Dragon Lumberjack Zap Mega Knight
P.E.K.K.A Lumberjack Mega Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Inferno Dragon Zap Wizard
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Lumberjack
Lumberjack Mega Knight
Zap Wizard Lumberjack Mega Knight
Inferno Dragon Zap Wizard
P.E.K.K.A Lumberjack Mega Knight Zap Wizard
Wizard Mega Knight Zap P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Zap P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight P.E.K.K.A Lumberjack
Mega Knight Zap Wizard Lumberjack
Zap Wizard Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A Inferno Dragon Lumberjack
Wizard Mega Knight P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap P.E.K.K.A
Zap Wizard Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Wizard Zap
P.E.K.K.A Lumberjack
P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
Zap P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Lumberjack
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Wizard Lumberjack
Wizard Mega Knight
Zap P.E.K.K.A Inferno Dragon Lumberjack
Mega Knight Zap Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Inferno Dragon
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard
Zap
Zap Wizard
Wizard Lumberjack Mega Knight
Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap
Zap
Zap Mega Knight

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