My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon
Giant Snowball
Bats Baby Dragon Witch Inferno Dragon Lumberjack
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Witch Electro Wizard Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Baby Dragon Witch Electro Wizard Inferno Dragon Lumberjack
Fireball
Elite Barbarians Baby Dragon Witch Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Witch Electro Wizard
Lightning
Elite Barbarians Baby Dragon Witch Electro Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Baby Dragon Electro Wizard Inferno Dragon Lumberjack Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Baby Dragon Electro Wizard Inferno Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Baby Dragon Inferno Dragon Lumberjack
Elite Barbarians
Bats Lumberjack
Rocket
Baby Dragon
Bats Witch Electro Wizard Inferno Dragon Lumberjack
Witch
Baby Dragon Lumberjack
Electro Wizard
Baby Dragon Lumberjack
Inferno Dragon
Bats Baby Dragon
Lumberjack
Bats Elite Barbarians Baby Dragon Witch Electro Wizard

Defense Synergies 0 11

Bats
Baby Dragon Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians
Rocket
Baby Dragon
Bats Witch Inferno Dragon Lumberjack
Witch
Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Bats Witch Inferno Dragon Lumberjack
Inferno Dragon
Bats Baby Dragon Electro Wizard
Lumberjack
Bats Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Lumberjack Bats Witch Electro Wizard
Rocket Witch Lumberjack Bats Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Witch Inferno Dragon Lumberjack Bats Electro Wizard
Elite Barbarians Rocket Lumberjack
Bats Baby Dragon Electro Wizard Lumberjack
Bats Rocket Electro Wizard Inferno Dragon Baby Dragon Witch
Rocket Baby Dragon Electro Wizard
Witch Inferno Dragon Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Bats Witch Electro Wizard Baby Dragon Lumberjack
Inferno Dragon Bats Baby Dragon Witch Electro Wizard
Lumberjack Bats Elite Barbarians Rocket Witch Electro Wizard
Rocket Bats Baby Dragon Witch Electro Wizard Lumberjack
Elite Barbarians Inferno Dragon Electro Wizard Lumberjack
Rocket Elite Barbarians Electro Wizard Inferno Dragon Lumberjack
Bats Elite Barbarians Witch Electro Wizard Lumberjack
Bats Elite Barbarians Baby Dragon Witch Electro Wizard Lumberjack
Baby Dragon Witch Bats Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians Electro Wizard Inferno Dragon Lumberjack
Bats Elite Barbarians Baby Dragon Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians Rocket Baby Dragon Inferno Dragon Lumberjack
Lumberjack Bats Elite Barbarians Rocket Witch Electro Wizard
Rocket Lumberjack Bats Elite Barbarians Electro Wizard
Elite Barbarians Witch Inferno Dragon Lumberjack
Rocket Bats Baby Dragon Witch Electro Wizard
Rocket Bats Elite Barbarians Witch Electro Wizard Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Rocket Electro Wizard Bats Elite Barbarians Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Elite Barbarians Witch Lumberjack
Rocket Elite Barbarians Electro Wizard
Elite Barbarians Rocket Witch Lumberjack
Baby Dragon Witch
Elite Barbarians Witch Electro Wizard Bats Rocket Baby Dragon Inferno Dragon Lumberjack
Bats Elite Barbarians Baby Dragon Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon Electro Wizard
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Bats Rocket Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Rocket Bats Elite Barbarians Electro Wizard Lumberjack
Rocket Electro Wizard
Rocket Baby Dragon
Rocket Elite Barbarians Baby Dragon
Rocket Baby Dragon
Elite Barbarians Baby Dragon
Rocket Baby Dragon Witch
Rocket Baby Dragon
Rocket
Bats Rocket
Rocket Baby Dragon Electro Wizard
Rocket Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon Witch
Witch Inferno Dragon
Baby Dragon Witch Electro Wizard
Baby Dragon Witch
Rocket Baby Dragon
Elite Barbarians Bats Baby Dragon Witch Electro Wizard
Rocket Electro Wizard Bats Witch
Elite Barbarians
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Bats Rocket Witch
Rocket Baby Dragon Witch Electro Wizard
Rocket Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Rocket
Elite Barbarians
Bats Elite Barbarians Rocket Baby Dragon Witch Electro Wizard
Bats Rocket Witch Electro Wizard
Rocket Baby Dragon Witch Electro Wizard

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