My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon Graveyard
Giant Snowball
Barbarians Baby Dragon Inferno Dragon Graveyard
Zap
Dark Prince Inferno Dragon Graveyard
Barbarian Barrel
Barbarians Dark Prince Graveyard
The Log
Barbarians Dark Prince Graveyard
Earthquake
Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Baby Dragon Dark Prince Inferno Dragon Graveyard
Fireball
Barbarians Baby Dragon Inferno Dragon
Poison
Barbarians Graveyard
Lightning
Baby Dragon Dark Prince Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Baby Dragon Dark Prince Freeze Inferno Dragon Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Baby Dragon Dark Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Graveyard Baby Dragon Dark Prince Freeze The Log
Baby Dragon
Graveyard Fireball Dark Prince Inferno Dragon
Dark Prince
Fireball Baby Dragon Graveyard
Freeze
Graveyard Fireball
The Log
Fireball Graveyard
Inferno Dragon
Baby Dragon
Graveyard
Fireball Baby Dragon Freeze Dark Prince The Log

Defense Synergies 1 7

Barbarians
Fireball
The Log Dark Prince Freeze
Baby Dragon
Dark Prince The Log Inferno Dragon
Dark Prince
Fireball Baby Dragon The Log
Freeze
Fireball
The Log
Fireball Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Baby Dragon The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Barbarians Inferno Dragon Dark Prince The Log
Barbarians Dark Prince Freeze Inferno Dragon
Barbarians Inferno Dragon Dark Prince
Barbarians Fireball Dark Prince The Log
Fireball Freeze The Log Baby Dragon Dark Prince
Inferno Dragon Fireball Baby Dragon Freeze
Barbarians Fireball Baby Dragon The Log
Barbarians Inferno Dragon
Barbarians Dark Prince
Barbarians Fireball Baby Dragon Dark Prince Freeze The Log
Inferno Dragon Fireball Baby Dragon
Barbarians Fireball Dark Prince Freeze The Log
Fireball Barbarians Baby Dragon Dark Prince Freeze The Log
Barbarians Inferno Dragon
Barbarians Fireball Freeze The Log Inferno Dragon
Barbarians Fireball Dark Prince
Fireball Barbarians Baby Dragon Dark Prince The Log
Baby Dragon Freeze The Log Barbarians Fireball Dark Prince Inferno Dragon
Barbarians Inferno Dragon
Dark Prince Barbarians Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Dark Prince
Fireball Baby Dragon The Log Inferno Dragon
Barbarians Dark Prince The Log
Dark Prince Barbarians Fireball The Log
Barbarians Dark Prince Inferno Dragon
Fireball Baby Dragon Freeze
Dark Prince Barbarians Fireball
Barbarians Dark Prince Inferno Dragon
Freeze Barbarians Fireball Baby Dragon Dark Prince The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Dark Prince
Barbarians Fireball Dark Prince The Log
Barbarians Dark Prince Fireball
Barbarians Fireball Baby Dragon
Barbarians Fireball Baby Dragon Dark Prince Freeze The Log Inferno Dragon
Barbarians Fireball Baby Dragon Dark Prince Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Barbarians Fireball Dark Prince Freeze The Log
Fireball Baby Dragon Dark Prince The Log
Fireball Baby Dragon Freeze
Baby Dragon The Log
Fireball The Log Baby Dragon Freeze
Fireball The Log
Fireball
Fireball Dark Prince The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Freeze
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Freeze
Fireball Baby Dragon Dark Prince The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Barbarians Fireball Baby Dragon The Log
Freeze The Log Fireball Baby Dragon Dark Prince
Inferno Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Freeze
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Barbarians Fireball Dark Prince Freeze
Fireball Baby Dragon
Freeze
The Log Fireball
Fireball Baby Dragon Dark Prince
The Log Fireball Baby Dragon
Fireball
Dark Prince
Fireball Baby Dragon Freeze The Log
Fireball
Fireball Baby Dragon Dark Prince Freeze The Log

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