My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Miner Inferno Dragon
Giant Snowball
Baby Dragon Balloon Miner Inferno Dragon
Zap
Dark Prince Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Dark Prince
The Log
Dark Prince
Earthquake
Arrows
Royal Delivery
Valkyrie Baby Dragon Dark Prince Balloon Miner Inferno Dragon
Fireball
Baby Dragon Balloon Inferno Dragon
Poison
Balloon
Lightning
Valkyrie Baby Dragon Dark Prince Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Dark Prince Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Miner Valkyrie Baby Dragon Dark Prince Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Miner Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Dark Prince Miner
Valkyrie
Balloon Baby Dragon Dark Prince
Mirror
Arrows Miner Balloon
Baby Dragon
Valkyrie Dark Prince Balloon Miner Inferno Dragon
Dark Prince
Arrows Valkyrie Baby Dragon Balloon Miner
Balloon
Arrows Valkyrie Miner Mirror Baby Dragon Dark Prince
Miner
Mirror Balloon Arrows Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Baby Dragon Miner

Defense Synergies 1 7

Arrows
Mirror Valkyrie Dark Prince
Valkyrie
Arrows Mirror Baby Dragon
Mirror
Arrows Valkyrie Inferno Dragon
Baby Dragon
Valkyrie Dark Prince Inferno Dragon
Dark Prince
Arrows Baby Dragon
Balloon
Miner
Inferno Dragon
Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Inferno Dragon Valkyrie Dark Prince
Valkyrie Dark Prince Inferno Dragon
Inferno Dragon Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince
Inferno Dragon Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Inferno Dragon
Valkyrie Dark Prince Miner
Valkyrie Arrows Baby Dragon Dark Prince
Arrows Inferno Dragon Baby Dragon
Valkyrie Dark Prince
Valkyrie Arrows Baby Dragon Dark Prince
Inferno Dragon
Inferno Dragon
Arrows Valkyrie Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Valkyrie Dark Prince Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince
Arrows Valkyrie Baby Dragon Miner Inferno Dragon
Valkyrie Dark Prince
Valkyrie Dark Prince
Valkyrie Dark Prince Inferno Dragon
Arrows Baby Dragon
Dark Prince Valkyrie
Valkyrie Dark Prince Inferno Dragon
Valkyrie Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Dark Prince Valkyrie
Valkyrie Baby Dragon
Valkyrie Baby Dragon Dark Prince Inferno Dragon
Arrows Valkyrie Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Valkyrie Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner
Miner Arrows Valkyrie Dark Prince
Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Dark Prince
Arrows Valkyrie Baby Dragon Miner
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Dark Prince
Inferno Dragon
Arrows Miner Baby Dragon
Arrows Baby Dragon Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner
Arrows
Arrows
Dark Prince
Arrows Baby Dragon
Arrows
Miner Valkyrie Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows
Dark Prince
Baby Dragon
Baby Dragon Dark Prince Miner

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