My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Flying Machine Inferno Dragon
Zap
Flying Machine Inferno Dragon
Barbarian Barrel
Giant Skeleton Electro Wizard
The Log
Giant Skeleton
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Flying Machine Electro Wizard Inferno Dragon
Poison
Flying Machine Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Fireball Flying Machine Electro Wizard Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Tornado Electro Wizard Flying Machine Giant Skeleton
Arrows
Zap Fireball Giant Skeleton
Fireball
Zap Arrows Tornado Electro Wizard
Flying Machine
Zap Giant Skeleton
Tornado
Zap Fireball Giant Skeleton
Giant Skeleton
Zap Arrows Flying Machine Tornado Electro Wizard
Electro Wizard
Zap Fireball Giant Skeleton
Inferno Dragon

Defense Synergies 3 16

Zap
Fireball Electro Wizard Arrows Flying Machine Tornado Giant Skeleton Inferno Dragon
Arrows
Zap Fireball Tornado Giant Skeleton
Fireball
Zap Tornado Arrows Electro Wizard
Flying Machine
Zap Giant Skeleton Electro Wizard
Tornado
Fireball Zap Arrows Giant Skeleton Electro Wizard Inferno Dragon
Giant Skeleton
Zap Arrows Flying Machine Tornado Electro Wizard
Electro Wizard
Zap Fireball Flying Machine Tornado Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Electro Wizard
Inferno Dragon Zap Flying Machine Electro Wizard
Tornado Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard
Arrows Fireball Tornado Giant Skeleton
Arrows Fireball Tornado Zap Flying Machine Electro Wizard
Tornado Electro Wizard Inferno Dragon Zap Arrows Fireball Flying Machine
Zap Arrows Fireball Flying Machine Giant Skeleton Electro Wizard
Inferno Dragon Tornado
Tornado Giant Skeleton Electro Wizard
Electro Wizard Zap Arrows Fireball Flying Machine Tornado Giant Skeleton
Arrows Inferno Dragon Zap Fireball Flying Machine Tornado Electro Wizard
Zap Fireball Flying Machine Giant Skeleton Electro Wizard
Fireball Zap Arrows Tornado Electro Wizard
Inferno Dragon Electro Wizard
Tornado Zap Fireball Electro Wizard Inferno Dragon
Arrows Fireball Tornado Electro Wizard
Arrows Fireball Zap Flying Machine Tornado Electro Wizard
Zap Arrows Tornado Fireball Flying Machine Giant Skeleton Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Arrows Fireball Flying Machine Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Arrows Flying Machine Inferno Dragon
Giant Skeleton Zap Electro Wizard
Giant Skeleton Zap Fireball Tornado Electro Wizard
Giant Skeleton Inferno Dragon
Arrows Fireball Zap Flying Machine Tornado Electro Wizard
Fireball Flying Machine Giant Skeleton Electro Wizard
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Electro Wizard Fireball Flying Machine Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine Giant Skeleton
Zap Arrows Fireball Tornado Giant Skeleton Electro Wizard
Giant Skeleton Fireball
Fireball Flying Machine
Electro Wizard Zap Fireball Flying Machine Tornado Giant Skeleton Inferno Dragon
Arrows Zap Fireball Flying Machine Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine Giant Skeleton
Arrows Fireball Zap Flying Machine Tornado Electro Wizard
Arrows Fireball Flying Machine Giant Skeleton
Arrows Fireball Flying Machine Giant Skeleton
Fireball Zap Arrows
Arrows Fireball Zap Flying Machine Tornado
Arrows Flying Machine Tornado
Arrows Fireball Zap Flying Machine Tornado
Arrows Fireball Zap Flying Machine Tornado
Fireball Tornado Electro Wizard
Zap Arrows Fireball Flying Machine Tornado Electro Wizard
Fireball Zap Arrows Flying Machine Tornado
Flying Machine Fireball
Arrows Fireball Flying Machine
Zap Arrows Fireball Flying Machine
Zap Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Tornado
Zap Arrows Fireball Flying Machine Electro Wizard
Zap Arrows Fireball Flying Machine Tornado
Fireball Giant Skeleton
Arrows Fireball Tornado
Tornado
Zap Arrows Fireball Flying Machine
Zap Arrows Tornado Fireball
Inferno Dragon
Arrows Fireball Zap Flying Machine Tornado Electro Wizard
Fireball Zap Arrows Flying Machine Tornado
Fireball Zap Arrows Tornado
Zap Arrows Fireball Flying Machine Tornado Electro Wizard
Zap Electro Wizard Fireball Flying Machine
Fireball
Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard
Giant Skeleton
Arrows Fireball
Zap Electro Wizard Fireball Flying Machine
Fireball Zap Arrows Flying Machine Tornado Electro Wizard
Arrows Fireball
Fireball Flying Machine Electro Wizard
Arrows Zap Fireball Flying Machine
Zap Arrows Fireball Tornado Giant Skeleton
Flying Machine
Zap Fireball Flying Machine Tornado Giant Skeleton Electro Wizard
Zap Fireball Flying Machine Tornado Electro Wizard
Zap Fireball Flying Machine Tornado Giant Skeleton Electro Wizard

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