My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Inferno Dragon
Giant Snowball
Archers Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Archers Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Archers Knight Goblin Gang Lumberjack
The Log
Archers Goblin Gang Lumberjack
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Balloon Inferno Dragon Lumberjack
Fireball
Archers Goblin Gang Balloon Inferno Dragon Lumberjack
Poison
Archers Goblin Gang Balloon
Lightning
Knight Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Fireball Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon Inferno Dragon Lumberjack
Arrows
Fireball Balloon Archers Knight Lumberjack
Knight
Archers Goblin Gang Balloon Arrows Fireball Lumberjack
Goblin Gang
Knight Balloon
Fireball
Arrows Knight
Balloon
Arrows Knight Lumberjack Archers Goblin Gang
Inferno Dragon
Archers
Lumberjack
Balloon Archers Arrows Knight

Defense Synergies 2 10

Archers
Knight Goblin Gang Lumberjack
Arrows
Knight Fireball Lumberjack
Knight
Archers Goblin Gang Arrows Fireball Lumberjack
Goblin Gang
Knight Archers Inferno Dragon Lumberjack
Fireball
Arrows Knight Lumberjack
Balloon
Inferno Dragon
Goblin Gang
Lumberjack
Archers Arrows Knight Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Inferno Dragon Lumberjack Knight Goblin Gang
Goblin Gang Lumberjack Archers Knight Inferno Dragon
Inferno Dragon Lumberjack Knight Goblin Gang
Arrows Fireball Lumberjack
Arrows Goblin Gang Fireball Archers Lumberjack
Inferno Dragon Archers Arrows Goblin Gang Fireball
Arrows Fireball
Inferno Dragon Goblin Gang Lumberjack
Knight Goblin Gang Archers Lumberjack
Archers Goblin Gang Arrows Knight Fireball Lumberjack
Arrows Inferno Dragon Archers Goblin Gang Fireball
Lumberjack Knight Goblin Gang Fireball
Fireball Arrows Goblin Gang Lumberjack
Inferno Dragon Knight Goblin Gang Lumberjack
Goblin Gang Fireball Inferno Dragon Lumberjack
Arrows Knight Goblin Gang Fireball Lumberjack
Arrows Fireball Archers Knight Goblin Gang Lumberjack
Arrows Archers Knight Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Archers Arrows Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Archers Fireball
Fireball Archers Arrows Knight Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack Knight
Goblin Gang Lumberjack Knight Fireball
Knight Goblin Gang Inferno Dragon Lumberjack
Arrows Fireball Archers Goblin Gang
Goblin Gang Archers Knight Fireball Lumberjack
Knight Inferno Dragon Lumberjack
Knight Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Lumberjack
Arrows Fireball
Knight Goblin Gang Fireball Lumberjack
Archers Fireball
Goblin Gang Archers Knight Fireball Inferno Dragon Lumberjack
Arrows Archers Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Lumberjack
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Goblin Gang Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Goblin Gang Lumberjack
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball

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