My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Tombstone Inferno Dragon Night Witch
Zap
Tombstone Inferno Dragon Night Witch
Barbarian Barrel
Tombstone Valkyrie Wizard Night Witch
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone Night Witch
Royal Delivery
Valkyrie Wizard Inferno Dragon Night Witch
Fireball
Tombstone Wizard Inferno Dragon Night Witch
Poison
Tombstone Wizard Night Witch
Lightning
Tombstone Valkyrie Wizard Inferno Dragon Night Witch
Rocket
Valkyrie Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Rocket Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Valkyrie Inferno Dragon Night Witch Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tombstone Valkyrie Inferno Dragon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Night Witch
Tombstone
Valkyrie
Wizard
Wizard
Valkyrie Golem
Rocket
Golem
Golem
Arrows Night Witch Wizard Rocket
Inferno Dragon
Night Witch
Golem Arrows

Defense Synergies 0 8

Arrows
Tombstone Valkyrie
Tombstone
Arrows Wizard Rocket Inferno Dragon Night Witch
Valkyrie
Arrows Wizard Night Witch
Wizard
Tombstone Valkyrie
Rocket
Tombstone
Golem
Inferno Dragon
Tombstone
Night Witch
Tombstone Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Valkyrie Wizard
Inferno Dragon Tombstone Valkyrie Night Witch
Rocket Tombstone Valkyrie Inferno Dragon Night Witch
Inferno Dragon Night Witch Tombstone Valkyrie
Arrows Tombstone Valkyrie Rocket
Arrows Valkyrie Night Witch
Rocket Inferno Dragon Arrows Tombstone Wizard Night Witch
Rocket Arrows Valkyrie
Inferno Dragon Tombstone Night Witch
Valkyrie Night Witch
Valkyrie Arrows Tombstone Wizard Night Witch
Arrows Inferno Dragon Wizard Night Witch
Tombstone Night Witch Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Arrows Tombstone Night Witch
Inferno Dragon Tombstone
Rocket Inferno Dragon
Wizard Arrows Tombstone Valkyrie Night Witch
Arrows Tombstone Valkyrie Wizard Night Witch
Arrows Valkyrie Wizard Tombstone Inferno Dragon
Inferno Dragon
Valkyrie Wizard Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone
Arrows Valkyrie Wizard Rocket Inferno Dragon
Tombstone Valkyrie Rocket
Valkyrie Rocket Night Witch
Tombstone Valkyrie Inferno Dragon Night Witch
Arrows Wizard Rocket
Rocket Tombstone Valkyrie Night Witch
Valkyrie Inferno Dragon
Rocket Tombstone Valkyrie Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Valkyrie
Rocket Arrows Valkyrie
Rocket Tombstone Valkyrie Wizard Night Witch
Wizard Valkyrie
Tombstone Valkyrie Rocket Inferno Dragon Night Witch
Arrows Valkyrie Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Night Witch
Rocket Arrows Valkyrie Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket Night Witch
Rocket Arrows Wizard
Rocket Arrows Valkyrie Wizard
Rocket Night Witch
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard Night Witch
Rocket Wizard
Night Witch
Arrows Wizard Rocket Night Witch
Rocket Arrows
Rocket Arrows Wizard
Tombstone Rocket Night Witch
Rocket Arrows Wizard
Arrows
Valkyrie Wizard Rocket
Arrows Wizard
Rocket Arrows
Rocket
Rocket
Rocket

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