My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Electro Wizard
Fireball
Goblin Gang Inferno Tower Baby Dragon Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Baby Dragon Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Baby Dragon Electro Wizard Inferno Tower Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Baby Dragon
Royal Giant
Fireball Goblin Gang Baby Dragon The Log Electro Wizard
Fireball
Royal Giant Baby Dragon The Log Electro Wizard Mega Knight
Inferno Tower
Baby Dragon
Goblin Gang Royal Giant Fireball Electro Wizard Mega Knight
The Log
Royal Giant Fireball Mega Knight
Electro Wizard
Royal Giant Fireball Baby Dragon Mega Knight
Mega Knight
Fireball Baby Dragon The Log Electro Wizard

Defense Synergies 4 12

Goblin Gang
Inferno Tower The Log Electro Wizard
Royal Giant
Fireball
The Log Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Goblin Gang The Log Electro Wizard Fireball Baby Dragon Mega Knight
Baby Dragon
Inferno Tower The Log Mega Knight
The Log
Fireball Inferno Tower Goblin Gang Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Goblin Gang Fireball The Log Mega Knight
Mega Knight
Fireball Inferno Tower Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Inferno Tower Mega Knight Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Baby Dragon Electro Wizard Mega Knight
Inferno Tower Electro Wizard Goblin Gang Fireball Baby Dragon
Fireball Inferno Tower Baby Dragon The Log Electro Wizard Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Electro Wizard Mega Knight
Goblin Gang Electro Wizard Fireball Baby Dragon The Log Mega Knight
Inferno Tower Goblin Gang Fireball Baby Dragon Electro Wizard
Inferno Tower Mega Knight Goblin Gang Fireball The Log Electro Wizard
Fireball Mega Knight Goblin Gang Baby Dragon The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Mega Knight
Inferno Tower Goblin Gang Fireball The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Mega Knight Goblin Gang Baby Dragon The Log Electro Wizard
Baby Dragon The Log Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Goblin Gang Mega Knight Fireball Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Goblin Gang Baby Dragon The Log Mega Knight
Goblin Gang Mega Knight Inferno Tower The Log Electro Wizard
Goblin Gang Mega Knight Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Mega Knight
Fireball Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Fireball Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang
Mega Knight Inferno Tower
Mega Knight Fireball The Log Electro Wizard
Mega Knight Goblin Gang Fireball Inferno Tower
Fireball Baby Dragon Mega Knight
Goblin Gang Inferno Tower Electro Wizard Fireball Baby Dragon The Log
Mega Knight Fireball Inferno Tower Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblin Gang Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Mega Knight
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Goblin Gang Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Goblin Gang Baby Dragon Electro Wizard Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Knight
Goblin Gang Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: