My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Barbarians
Zap
Minions Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians Inferno Tower Elixir Collector
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Wizard P.E.K.K.A
Fireball
Minions Goblin Gang Barbarians Inferno Tower Wizard Elixir Collector
Poison
Minions Goblin Gang Barbarians Inferno Tower Wizard Elixir Collector
Lightning
Inferno Tower Wizard Elixir Collector
Rocket
Barbarians Inferno Tower Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Barbarians Inferno Tower Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Goblin Gang Barbarians

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minions
Minions
Zap P.E.K.K.A
Goblin Gang
P.E.K.K.A
Barbarians
Inferno Tower
Wizard
P.E.K.K.A
Elixir Collector
P.E.K.K.A
Zap Minions Goblin Gang Wizard

Defense Synergies 1 10

Zap
Minions Goblin Gang Barbarians Inferno Tower P.E.K.K.A
Minions
Zap Inferno Tower P.E.K.K.A
Goblin Gang
Inferno Tower Zap Barbarians P.E.K.K.A
Barbarians
Zap Goblin Gang
Inferno Tower
Goblin Gang Zap Minions
Wizard
P.E.K.K.A
Elixir Collector
P.E.K.K.A
Zap Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard
Barbarians Inferno Tower P.E.K.K.A Zap Minions Goblin Gang
Goblin Gang Barbarians Inferno Tower P.E.K.K.A Minions
Barbarians Inferno Tower P.E.K.K.A Minions Goblin Gang
Barbarians P.E.K.K.A
Goblin Gang Zap Minions
Minions Inferno Tower Zap Goblin Gang Wizard
Zap Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Minions Goblin Gang
Goblin Gang Barbarians Inferno Tower
Minions Goblin Gang Barbarians Zap Wizard
Minions Inferno Tower Zap Goblin Gang Wizard
Barbarians Inferno Tower P.E.K.K.A Zap Minions Goblin Gang Wizard
Wizard Zap Minions Goblin Gang Barbarians P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang P.E.K.K.A
Barbarians Wizard Minions Goblin Gang Inferno Tower P.E.K.K.A
Zap Minions Goblin Gang Barbarians Wizard
Zap Wizard Minions Barbarians
Barbarians P.E.K.K.A Inferno Tower
Goblin Gang Wizard Minions Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Inferno Tower P.E.K.K.A
Zap Goblin Gang Wizard
Goblin Gang Barbarians P.E.K.K.A Zap Minions Inferno Tower
Goblin Gang P.E.K.K.A Zap Barbarians Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Goblin Gang
Wizard Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
Zap P.E.K.K.A Minions Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Minions Barbarians Inferno Tower
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Goblin Gang Inferno Tower Wizard
Wizard Barbarians
Goblin Gang Barbarians Inferno Tower Zap Minions P.E.K.K.A
Minions Zap Barbarians Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Goblin Gang
Zap Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard
Zap Wizard
Minions
Wizard
Zap Barbarians
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Minions Goblin Gang Barbarians
Zap Wizard
Goblin Gang Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Goblin Gang
Zap
Zap

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