My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Clone Night Witch
Zap
Inferno Tower Clone Night Witch
Barbarian Barrel
Inferno Tower Clone Night Witch
The Log
Clone
Earthquake
Inferno Tower Clone
Arrows
Clone Night Witch
Royal Delivery
Clone Night Witch
Fireball
Inferno Tower Clone Night Witch
Poison
Inferno Tower Clone Night Witch
Lightning
Inferno Tower Night Witch
Rocket
Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Clone Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Clone Night Witch Inferno Tower Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Clone

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Golem Night Witch
Arrows
Zap Mirror Golem Lightning Night Witch
Inferno Tower
Mirror
Zap Arrows Lightning Night Witch
Clone
Golem Night Witch
Lightning
Golem Arrows Mirror
Golem
Arrows Clone Lightning Night Witch Zap
Night Witch
Clone Golem Zap Arrows Mirror

Defense Synergies 2 8

Zap
Mirror Arrows Inferno Tower Night Witch
Arrows
Mirror Zap Inferno Tower Lightning
Inferno Tower
Zap Arrows Mirror Night Witch
Mirror
Zap Arrows Inferno Tower Night Witch
Clone
Lightning
Arrows
Golem
Night Witch
Zap Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower
Inferno Tower Zap Night Witch
Inferno Tower Lightning Night Witch
Inferno Tower Night Witch
Lightning Arrows
Arrows Zap Night Witch
Inferno Tower Lightning Zap Arrows Night Witch
Lightning Zap Arrows Inferno Tower
Inferno Tower Night Witch
Inferno Tower Night Witch
Zap Arrows Night Witch
Arrows Inferno Tower Zap Night Witch
Inferno Tower Night Witch Zap Lightning
Zap Arrows Night Witch
Inferno Tower
Inferno Tower Zap Lightning
Arrows Inferno Tower Night Witch
Arrows Zap Night Witch
Zap Arrows
Inferno Tower
Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Arrows Lightning
Zap Inferno Tower Lightning
Lightning Zap Inferno Tower Night Witch
Inferno Tower Night Witch
Arrows Zap
Inferno Tower Lightning Night Witch
Inferno Tower
Zap Lightning Inferno Tower
Inferno Tower
Inferno Tower
Lightning Zap Arrows
Lightning Inferno Tower Night Witch
Inferno Tower Zap Lightning Night Witch
Arrows Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap
Lightning Arrows
Lightning Arrows
Zap Arrows
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Night Witch
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning Night Witch
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows Night Witch
Zap Lightning
Lightning Night Witch
Lightning Zap Arrows Night Witch
Zap Lightning Arrows
Arrows Lightning
Zap Lightning Night Witch
Lightning Zap Arrows
Arrows
Lightning
Arrows Zap Lightning
Lightning Zap Arrows
Zap Lightning
Zap Lightning
Lightning Zap

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