My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Skeleton Army Balloon
Giant Snowball
Spear Goblins Bomber Skeleton Army Balloon
Zap
Spear Goblins Bomber Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Spear Goblins Bomber Inferno Tower Wizard Skeleton Army Electro Wizard
The Log
Spear Goblins Bomber Skeleton Army
Earthquake
Spear Goblins Bomber Inferno Tower Skeleton Army
Arrows
Spear Goblins Bomber Skeleton Army
Royal Delivery
Spear Goblins Bomber Wizard Skeleton Army Balloon Electro Wizard
Fireball
Bomber Inferno Tower Wizard Skeleton Army Balloon Electro Wizard
Poison
Spear Goblins Bomber Inferno Tower Wizard Skeleton Army Balloon Electro Wizard
Lightning
Inferno Tower Wizard Balloon Electro Wizard
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Skeleton Army Fireball Electro Wizard Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Skeleton Army Fireball

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Balloon
Bomber
Fireball
Electro Wizard
Inferno Tower
Wizard
Balloon
Skeleton Army
Balloon
Spear Goblins Wizard Electro Wizard
Electro Wizard
Fireball Balloon

Defense Synergies 2 9

Spear Goblins
Inferno Tower Skeleton Army Electro Wizard
Bomber
Electro Wizard
Fireball
Inferno Tower Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Spear Goblins Fireball
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Inferno Tower Spear Goblins Wizard Electro Wizard
Balloon
Electro Wizard
Inferno Tower Spear Goblins Bomber Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army Bomber Electro Wizard
Inferno Tower Skeleton Army Bomber Electro Wizard
Inferno Tower Skeleton Army Bomber Electro Wizard
Bomber Fireball Skeleton Army
Fireball Skeleton Army Spear Goblins Bomber Electro Wizard
Inferno Tower Electro Wizard Spear Goblins Fireball Wizard
Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Spear Goblins Bomber Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Spear Goblins Bomber Fireball Wizard
Inferno Tower Spear Goblins Fireball Wizard Electro Wizard
Inferno Tower Skeleton Army Bomber Fireball Wizard Electro Wizard
Bomber Fireball Wizard Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Fireball Electro Wizard
Wizard Bomber Fireball Inferno Tower Skeleton Army Electro Wizard
Fireball Spear Goblins Bomber Wizard Skeleton Army Electro Wizard
Wizard Spear Goblins Bomber Fireball Electro Wizard
Inferno Tower Electro Wizard
Bomber Wizard Skeleton Army Spear Goblins Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Bomber Wizard
Skeleton Army Spear Goblins Inferno Tower Electro Wizard
Skeleton Army Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Fireball Wizard Electro Wizard
Skeleton Army Spear Goblins Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Electro Wizard Spear Goblins Fireball Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Fireball Electro Wizard
Skeleton Army Fireball Inferno Tower Wizard
Wizard Bomber Fireball Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Spear Goblins Bomber Fireball
Bomber Fireball Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Spear Goblins
Bomber Wizard
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Fireball Wizard Electro Wizard
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Spear Goblins Fireball Skeleton Army
Fireball Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Bomber Fireball Wizard
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: