My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Witch
Zap
Inferno Tower Royal Hogs Witch
Barbarian Barrel
Inferno Tower Wizard Royal Hogs Witch
The Log
Royal Hogs Witch
Earthquake
Inferno Tower Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Wizard Royal Hogs Witch P.E.K.K.A
Fireball
Inferno Tower Wizard Royal Hogs Witch
Poison
Inferno Tower Wizard Royal Hogs Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Freeze Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Poison Inferno Tower Wizard Royal Hogs Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Freeze Poison Inferno Tower Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Wizard Poison
Rocket
Freeze
Poison
Poison
P.E.K.K.A Royal Hogs Freeze
Witch
P.E.K.K.A
P.E.K.K.A
Poison Wizard Witch

Defense Synergies 0 3

Inferno Tower
Poison
Wizard
Freeze P.E.K.K.A
Royal Hogs
Rocket
Freeze
Wizard
Poison
Inferno Tower
Witch
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard
Inferno Tower P.E.K.K.A Witch
Inferno Tower Rocket Witch P.E.K.K.A Freeze
Inferno Tower Witch P.E.K.K.A
Rocket Poison P.E.K.K.A
Freeze
Inferno Tower Rocket Wizard Freeze Poison Witch
Rocket Inferno Tower Poison P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Inferno Tower
Poison Witch Wizard Freeze
Inferno Tower Wizard Poison Witch
Inferno Tower P.E.K.K.A Wizard Rocket Freeze Witch
Wizard Rocket Freeze Poison Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Rocket Freeze P.E.K.K.A
Wizard Inferno Tower Poison Witch P.E.K.K.A
Wizard Witch
Wizard Freeze Poison Witch
P.E.K.K.A Inferno Tower
Wizard Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch P.E.K.K.A
Poison Wizard Rocket
P.E.K.K.A Inferno Tower Rocket Witch
Rocket P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Witch
Wizard Rocket Poison Freeze Witch
Rocket P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A
Rocket Freeze P.E.K.K.A Inferno Tower Poison Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Inferno Tower Witch
Rocket P.E.K.K.A Poison
Rocket P.E.K.K.A Inferno Tower Wizard Witch
Wizard Witch
Inferno Tower Witch Rocket Freeze Poison P.E.K.K.A
Poison Inferno Tower Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Freeze
Poison
Rocket Poison
Rocket Freeze Poison
Wizard Rocket Poison
Wizard Poison Rocket Freeze Witch
Wizard Poison Witch
Poison Wizard Freeze
Poison Wizard
Rocket Poison
Rocket Poison Wizard
Poison Wizard Rocket
Rocket Poison
Rocket Freeze Poison
Poison
Rocket Wizard Poison Witch
Wizard Rocket Poison
Rocket Freeze Poison
Rocket
Rocket Wizard Poison
Rocket Wizard Poison Witch
Rocket Poison
Rocket Wizard Poison
Rocket
Rocket Poison
Freeze Poison Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch
Rocket Poison
Poison Wizard Witch
Rocket Wizard Freeze Poison Witch
Poison Wizard Rocket
Rocket Freeze Poison
P.E.K.K.A
Rocket Wizard Poison
Rocket Freeze Witch
Rocket Poison Wizard Witch
Freeze
Poison Wizard Rocket
Wizard Poison
Rocket Poison
P.E.K.K.A
Rocket Freeze Poison Witch
Rocket Poison Witch
Poison Rocket Freeze Witch

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