My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Baby Dragon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Baby Dragon Lumberjack
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Giant Skeleton Lumberjack
The Log
Royal Giant Mini P.E.K.K.A Giant Skeleton Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Baby Dragon Giant Skeleton Lumberjack
Fireball
Inferno Tower Wizard Baby Dragon Lumberjack
Poison
Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon Lumberjack
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Baby Dragon Lumberjack Inferno Tower Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Baby Dragon Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Wizard Baby Dragon Giant Skeleton Lumberjack
Fireball
Royal Giant Baby Dragon
Mini P.E.K.K.A
Wizard Baby Dragon Giant Skeleton Lumberjack
Inferno Tower
Wizard
Royal Giant Mini P.E.K.K.A Giant Skeleton Lumberjack
Baby Dragon
Royal Giant Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton
Royal Giant Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Lumberjack
Royal Giant Mini P.E.K.K.A Wizard Baby Dragon Giant Skeleton

Defense Synergies 0 12

Royal Giant
Fireball
Mini P.E.K.K.A Inferno Tower Lumberjack
Mini P.E.K.K.A
Fireball Wizard Baby Dragon
Inferno Tower
Fireball Baby Dragon Lumberjack
Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Baby Dragon
Mini P.E.K.K.A Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton
Wizard Baby Dragon Lumberjack
Lumberjack
Fireball Inferno Tower Wizard Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack Giant Skeleton
Mini P.E.K.K.A Inferno Tower Lumberjack
Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack
Fireball Baby Dragon Lumberjack
Inferno Tower Fireball Wizard Baby Dragon
Fireball Inferno Tower Baby Dragon Giant Skeleton
Mini P.E.K.K.A Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower Giant Skeleton Lumberjack
Fireball Wizard Baby Dragon Giant Skeleton Lumberjack
Inferno Tower Fireball Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower Lumberjack Fireball Wizard Giant Skeleton
Fireball Wizard Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack
Inferno Tower Fireball Mini P.E.K.K.A Lumberjack
Wizard Fireball Mini P.E.K.K.A Inferno Tower Lumberjack
Fireball Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Fireball Giant Skeleton Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack
Wizard Fireball Mini P.E.K.K.A Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Inferno Tower Giant Skeleton
Fireball Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Giant Skeleton Lumberjack Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Giant Skeleton Lumberjack Fireball Inferno Tower
Inferno Tower Giant Skeleton Mini P.E.K.K.A Lumberjack
Fireball Wizard Baby Dragon
Mini P.E.K.K.A Fireball Inferno Tower Giant Skeleton Lumberjack
Mini P.E.K.K.A Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton Fireball Mini P.E.K.K.A Inferno Tower Baby Dragon
Inferno Tower
Mini P.E.K.K.A Inferno Tower Giant Skeleton Lumberjack
Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Inferno Tower Wizard Lumberjack
Wizard Fireball Baby Dragon
Inferno Tower Fireball Mini P.E.K.K.A Baby Dragon Giant Skeleton Lumberjack
Fireball Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A Lumberjack
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball Giant Skeleton
Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: