My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton Army
Giant Snowball
Hog Rider Guards Skeleton Army
Zap
Inferno Tower Guards Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Wizard Guards Skeleton Army
The Log
Hog Rider Guards Skeleton Army
Earthquake
Hog Rider Inferno Tower Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Guards Skeleton Army
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Guards Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Skeleton Army Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Valkyrie Guards The Log
Valkyrie
Hog Rider Zap Wizard
Hog Rider
Zap Valkyrie The Log Wizard Guards
Inferno Tower
Wizard
Valkyrie Hog Rider
Guards
Zap Hog Rider The Log
Skeleton Army
The Log
Hog Rider Zap Guards

Defense Synergies 3 14

Zap
Valkyrie Inferno Tower Guards Skeleton Army The Log
Valkyrie
Zap Inferno Tower Wizard The Log
Hog Rider
Inferno Tower
Guards Skeleton Army The Log Zap Valkyrie
Wizard
Valkyrie Guards Skeleton Army The Log
Guards
Inferno Tower Zap Wizard Skeleton Army The Log
Skeleton Army
Inferno Tower Zap Wizard Guards The Log
The Log
Inferno Tower Zap Valkyrie Wizard Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Zap Valkyrie The Log
Inferno Tower Skeleton Army Valkyrie
Inferno Tower Skeleton Army Valkyrie Guards
Valkyrie Skeleton Army The Log
Skeleton Army The Log Zap Valkyrie Guards
Inferno Tower Zap Wizard
Zap Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army
Guards Skeleton Army Valkyrie Inferno Tower
Valkyrie Guards Skeleton Army Zap Wizard The Log
Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Zap Valkyrie Wizard Guards The Log
Valkyrie Wizard Skeleton Army Zap Guards The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap The Log
Wizard Valkyrie Inferno Tower Skeleton Army
Zap Valkyrie Wizard Guards Skeleton Army The Log
Zap Valkyrie Wizard The Log Guards
Inferno Tower
Valkyrie Wizard Skeleton Army Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Zap Inferno Tower
Zap Valkyrie Wizard The Log
Guards Skeleton Army Zap Valkyrie Inferno Tower The Log
Valkyrie Guards Skeleton Army Zap Inferno Tower The Log
Inferno Tower Valkyrie Guards Skeleton Army
Wizard Zap
Guards Skeleton Army Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Guards Skeleton Army
Valkyrie Inferno Tower Guards
Skeleton Army Zap Valkyrie Guards The Log
Skeleton Army Valkyrie Inferno Tower Wizard Guards
Wizard Valkyrie Skeleton Army
Inferno Tower Guards Skeleton Army Zap Valkyrie The Log
Valkyrie Zap Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
Zap The Log
The Log
Valkyrie Guards The Log
Wizard Zap Valkyrie The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Guards
Zap Valkyrie Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard Guards
Zap Wizard The Log
Zap
Wizard The Log
Zap Guards Skeleton Army
Zap Wizard
The Log
Valkyrie Wizard
The Log Zap Wizard
Zap
Zap Guards The Log
Zap
Zap The Log

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