My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions
Zap
Minions Inferno Tower Bandit
Barbarian Barrel
Valkyrie Inferno Tower Wizard Bandit
The Log
Bandit
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard P.E.K.K.A Bandit
Fireball
Minions Inferno Tower Wizard Bandit
Poison
Minions Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Bandit
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Bandit Valkyrie Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Tornado Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie P.E.K.K.A Bandit
Valkyrie
Minions Wizard Tornado P.E.K.K.A Bandit
Inferno Tower
Wizard
Tornado Valkyrie P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A Valkyrie The Log
P.E.K.K.A
Tornado Minions Valkyrie Wizard The Log
The Log
Tornado P.E.K.K.A Bandit
Bandit
Minions Valkyrie Wizard The Log

Defense Synergies 5 17

Minions
Valkyrie Inferno Tower P.E.K.K.A The Log Bandit
Valkyrie
Minions Inferno Tower Wizard Tornado P.E.K.K.A The Log Bandit
Inferno Tower
The Log Minions Valkyrie Tornado Bandit
Wizard
Tornado Valkyrie P.E.K.K.A The Log Bandit
Tornado
Wizard P.E.K.K.A Valkyrie Inferno Tower The Log
P.E.K.K.A
Tornado The Log Minions Valkyrie Wizard
The Log
Inferno Tower P.E.K.K.A Minions Valkyrie Wizard Tornado Bandit
Bandit
Minions Valkyrie Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Minions Valkyrie The Log Bandit
Inferno Tower Tornado P.E.K.K.A Minions Valkyrie Bandit
Inferno Tower P.E.K.K.A Minions Valkyrie Bandit
Valkyrie Tornado P.E.K.K.A The Log
Tornado The Log Minions Valkyrie Bandit
Minions Inferno Tower Tornado Wizard
Valkyrie Inferno Tower P.E.K.K.A The Log Bandit
Inferno Tower P.E.K.K.A Minions Tornado
Tornado Valkyrie Inferno Tower Bandit
Minions Valkyrie Wizard Tornado The Log Bandit
Minions Inferno Tower Wizard Tornado
Inferno Tower P.E.K.K.A Minions Valkyrie Wizard The Log Bandit
Valkyrie Wizard Minions Tornado P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Bandit
Inferno Tower Tornado P.E.K.K.A The Log Bandit
Wizard Minions Valkyrie Inferno Tower Tornado P.E.K.K.A
Minions Valkyrie Wizard Tornado The Log Bandit
Valkyrie Wizard Tornado The Log Minions Bandit
P.E.K.K.A Inferno Tower Tornado
Valkyrie Wizard Minions P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower P.E.K.K.A Bandit
Bandit Valkyrie Wizard The Log
P.E.K.K.A Bandit Minions Valkyrie Inferno Tower The Log
Valkyrie P.E.K.K.A Inferno Tower Tornado The Log Bandit
Inferno Tower P.E.K.K.A Valkyrie Bandit
Wizard Minions Tornado
P.E.K.K.A Minions Valkyrie Inferno Tower Bandit
Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Minions Valkyrie Inferno Tower Tornado The Log Bandit
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Valkyrie Inferno Tower
P.E.K.K.A Valkyrie Tornado The Log
P.E.K.K.A Valkyrie Inferno Tower Wizard Bandit
Wizard Valkyrie
Inferno Tower Minions Valkyrie Tornado P.E.K.K.A The Log
Minions Valkyrie Inferno Tower Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
Tornado The Log Bandit
The Log Bandit
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Minions Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado Bandit
Minions Tornado
Valkyrie Wizard Tornado The Log Bandit
Wizard Tornado
The Log Bandit
Minions Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Tornado
Minions
Wizard The Log Bandit
Valkyrie Wizard Tornado The Log
Minions The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Wizard
The Log Wizard Tornado Bandit
Wizard Tornado The Log Bandit
Tornado The Log Bandit
Wizard Tornado
Minions Wizard
Wizard The Log Bandit
P.E.K.K.A
Wizard The Log
Minions Bandit
Wizard Tornado
The Log
Valkyrie Wizard
The Log Wizard
Tornado
P.E.K.K.A
Minions Tornado The Log
Tornado
Tornado The Log Bandit

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