My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Magic Archer
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Magic Archer
Fireball
Inferno Tower Wizard Skeleton Army Magic Archer
Poison
Bats Inferno Tower Wizard Skeleton Army Magic Archer
Lightning
Valkyrie Inferno Tower Wizard Magic Archer
Rocket
Valkyrie Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Valkyrie Magic Archer Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap
Zap
Bats Valkyrie Magic Archer Mega Knight
Valkyrie
Bats Zap Wizard Magic Archer
Inferno Tower
Wizard
Valkyrie Mega Knight
Skeleton Army
Magic Archer
Zap Valkyrie Mega Knight
Mega Knight
Bats Zap Wizard Magic Archer

Defense Synergies 2 16

Bats
Zap Valkyrie Inferno Tower Mega Knight
Zap
Mega Knight Bats Valkyrie Inferno Tower Skeleton Army Magic Archer
Valkyrie
Bats Zap Inferno Tower Wizard Magic Archer
Inferno Tower
Skeleton Army Bats Zap Valkyrie Mega Knight
Wizard
Valkyrie Skeleton Army Mega Knight
Skeleton Army
Inferno Tower Zap Wizard Magic Archer
Magic Archer
Zap Valkyrie Skeleton Army Mega Knight
Mega Knight
Zap Bats Inferno Tower Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard Magic Archer
Inferno Tower Skeleton Army Bats Zap Valkyrie Mega Knight
Inferno Tower Skeleton Army Mega Knight Bats Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Valkyrie Magic Archer Mega Knight
Bats Inferno Tower Zap Wizard Magic Archer
Zap Valkyrie Inferno Tower Magic Archer Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Mega Knight
Bats Valkyrie Skeleton Army Zap Wizard Magic Archer Mega Knight
Inferno Tower Bats Zap Wizard Magic Archer
Inferno Tower Skeleton Army Mega Knight Bats Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Bats Zap Magic Archer
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Mega Knight
Wizard Mega Knight Bats Valkyrie Inferno Tower Skeleton Army
Mega Knight Bats Zap Valkyrie Wizard Skeleton Army Magic Archer
Zap Valkyrie Wizard Bats Magic Archer Mega Knight
Inferno Tower
Valkyrie Wizard Skeleton Army Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Inferno Tower
Zap Valkyrie Wizard Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Zap Valkyrie Inferno Tower
Valkyrie Skeleton Army Mega Knight Bats Zap Inferno Tower
Inferno Tower Valkyrie Skeleton Army Mega Knight
Wizard Bats Zap Magic Archer
Skeleton Army Bats Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Bats Valkyrie Inferno Tower Skeleton Army Magic Archer
Inferno Tower Skeleton Army
Mega Knight Bats Valkyrie Inferno Tower
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army Magic Archer Mega Knight
Inferno Tower Skeleton Army Bats Zap Valkyrie Magic Archer
Bats Valkyrie Mega Knight Zap Inferno Tower Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Magic Archer
Magic Archer
Valkyrie
Wizard Zap Valkyrie Magic Archer Mega Knight
Wizard Bats Zap Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Bats
Zap Valkyrie Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard Mega Knight
Bats
Zap Wizard Magic Archer Mega Knight
Zap Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Magic Archer Mega Knight
Zap Wizard Magic Archer
Zap Wizard Magic Archer Mega Knight
Zap Magic Archer
Bats Zap Wizard Magic Archer
Zap Bats Wizard
Zap Wizard Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Wizard Magic Archer
Zap Bats Skeleton Army Magic Archer
Zap Wizard Magic Archer
Valkyrie Wizard Magic Archer Mega Knight
Zap Wizard Magic Archer
Zap
Mega Knight
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Magic Archer Mega Knight

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