My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Miner
Giant Snowball
Goblin Barrel Guards Miner
Zap
Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel Guards
The Log
Goblin Barrel Guards
Earthquake
Inferno Tower Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Valkyrie Goblin Barrel Guards Miner
Fireball
Inferno Tower Goblin Barrel
Poison
Inferno Tower Guards
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Tornado Miner Fireball Valkyrie Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Guards Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado The Log Miner
Valkyrie
Goblin Barrel Tornado
Inferno Tower
Goblin Barrel
Valkyrie Guards Miner
Guards
Miner Goblin Barrel The Log
Tornado
Fireball Valkyrie The Log
The Log
Fireball Guards Tornado Miner
Miner
Guards Fireball Goblin Barrel The Log

Defense Synergies 4 10

Fireball
Tornado The Log Valkyrie Inferno Tower Miner
Valkyrie
Fireball Inferno Tower Tornado The Log
Inferno Tower
Guards The Log Fireball Valkyrie Tornado
Goblin Barrel
Guards
Inferno Tower The Log
Tornado
Fireball Valkyrie Inferno Tower The Log
The Log
Fireball Inferno Tower Valkyrie Guards Tornado Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log
Inferno Tower Valkyrie The Log
Inferno Tower Tornado Valkyrie
Inferno Tower Valkyrie Guards
Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Valkyrie Guards
Inferno Tower Tornado Fireball
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Tornado
Guards Tornado Valkyrie Inferno Tower Miner
Valkyrie Guards Fireball Tornado The Log
Inferno Tower Fireball Tornado
Inferno Tower Fireball Valkyrie Guards The Log
Fireball Valkyrie Guards Tornado The Log
Inferno Tower
Inferno Tower Tornado Fireball The Log
Fireball Valkyrie Inferno Tower Tornado
Fireball Valkyrie Guards Tornado The Log
Valkyrie Tornado The Log Fireball Guards
Inferno Tower Tornado
Valkyrie Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Inferno Tower
Fireball Valkyrie The Log Miner
Guards Valkyrie Inferno Tower The Log
Valkyrie Guards Fireball Inferno Tower Tornado The Log
Inferno Tower Valkyrie Guards
Fireball Tornado
Guards Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Fireball Valkyrie Inferno Tower Tornado The Log
Inferno Tower Guards
Valkyrie Inferno Tower Guards
Fireball Valkyrie Guards Tornado The Log
Fireball Valkyrie Inferno Tower Guards
Fireball Valkyrie
Inferno Tower Guards Fireball Valkyrie Tornado The Log
Valkyrie Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball Tornado The Log Miner
Fireball The Log Miner
Fireball Valkyrie Guards The Log
Fireball Valkyrie The Log
Fireball Tornado
Tornado The Log
Fireball The Log Tornado
Fireball The Log Miner Tornado
Fireball Guards Tornado
Miner Fireball Valkyrie Tornado The Log
Fireball Tornado
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball The Log
Fireball Valkyrie Tornado The Log Miner
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Valkyrie
Fireball The Log Miner Tornado
Fireball Tornado The Log Miner
Fireball Miner Tornado The Log
Fireball Tornado
Fireball Guards
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Guards
Fireball Tornado
The Log Fireball
Fireball Miner Valkyrie
The Log Fireball
Fireball Tornado
Fireball Guards Tornado The Log
Fireball Tornado
Fireball Tornado The Log Miner

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