My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Tombstone Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Cannon Tombstone
Zap
Goblins Cannon Tombstone Inferno Tower
Barbarian Barrel
Goblins Cannon Tesla Tombstone Bomb Tower Inferno Tower
The Log
Goblins Cannon Tombstone
Earthquake
Cannon Tesla Tombstone Bomb Tower Inferno Tower Elixir Collector
Arrows
Goblins Tombstone
Royal Delivery
Goblins
Fireball
Cannon Tesla Tombstone Bomb Tower Inferno Tower Elixir Collector
Poison
Cannon Tombstone Bomb Tower Inferno Tower Elixir Collector
Lightning
Cannon Tesla Tombstone Bomb Tower Inferno Tower Elixir Collector
Rocket
Bomb Tower Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Tower Rocket Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Cannon Tombstone Tesla Bomb Tower Inferno Tower Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Cannon Tombstone Tesla

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Tesla
Tombstone
Bomb Tower
Inferno Tower
Rocket
Elixir Collector

Defense Synergies 0 8

Goblins
Cannon Tesla Tombstone Inferno Tower
Cannon
Goblins Inferno Tower Rocket
Tesla
Goblins Inferno Tower
Tombstone
Goblins Rocket
Bomb Tower
Inferno Tower
Goblins Cannon Tesla
Rocket
Cannon Tombstone
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Tesla Tombstone Inferno Tower
Bomb Tower Inferno Tower Goblins Cannon Tesla Tombstone
Cannon Tesla Bomb Tower Inferno Tower Rocket Goblins Tombstone
Cannon Tesla Bomb Tower Inferno Tower Goblins Tombstone
Tombstone Bomb Tower Rocket
Goblins Cannon Tesla Bomb Tower
Tesla Inferno Tower Rocket Cannon Tombstone Bomb Tower
Rocket Cannon Tesla Bomb Tower Inferno Tower
Cannon Tesla Inferno Tower Goblins Tombstone Bomb Tower
Goblins Cannon Tesla Inferno Tower
Goblins Cannon Tesla Tombstone Bomb Tower
Tesla Inferno Tower
Cannon Tesla Tombstone Bomb Tower Inferno Tower Rocket
Bomb Tower Rocket Goblins Cannon Tesla Tombstone
Inferno Tower Cannon Tesla Tombstone Bomb Tower
Bomb Tower Inferno Tower Rocket Cannon Tesla
Tesla Bomb Tower Goblins Cannon Tombstone Inferno Tower
Cannon Tesla Tombstone Bomb Tower Goblins
Bomb Tower Cannon Tesla Tombstone
Cannon Tesla Bomb Tower Inferno Tower
Goblins Cannon Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tesla Tombstone Inferno Tower
Tesla Bomb Tower Rocket
Tombstone Goblins Bomb Tower Inferno Tower Rocket
Rocket Tesla Inferno Tower
Inferno Tower Cannon Tesla Tombstone
Rocket Tesla Bomb Tower
Rocket Goblins Tesla Tombstone Bomb Tower Inferno Tower
Inferno Tower Tesla Bomb Tower
Rocket Goblins Tombstone Bomb Tower Inferno Tower
Inferno Tower Cannon Tesla Tombstone
Tesla Tombstone Bomb Tower Inferno Tower
Rocket
Rocket Cannon Tesla Tombstone Bomb Tower Inferno Tower
Cannon Tesla Bomb Tower
Tesla Tombstone Inferno Tower Goblins Bomb Tower Rocket
Cannon Tesla Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Goblins
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Tombstone Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket

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