My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Miner Bandit
Giant Snowball
Archers Royal Hogs Miner
Zap
Archers Inferno Tower Royal Hogs Bandit
Barbarian Barrel
Archers Inferno Tower Royal Hogs Bandit Magic Archer
The Log
Archers Royal Hogs Bandit
Earthquake
Archers Inferno Tower Royal Hogs
Arrows
Archers Royal Hogs
Royal Delivery
Archers Royal Hogs Miner Bandit Magic Archer
Fireball
Archers Inferno Tower Royal Hogs Bandit Magic Archer
Poison
Archers Inferno Tower Royal Hogs Magic Archer
Lightning
Inferno Tower Bandit Magic Archer
Rocket
Inferno Tower Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Miner Bandit Fireball Magic Archer Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Miner Bandit

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs Miner Bandit
Fireball
Royal Hogs The Log Miner Magic Archer
Inferno Tower
Royal Hogs
Archers Fireball The Log Bandit Magic Archer
The Log
Fireball Royal Hogs Miner Bandit Magic Archer
Miner
Archers Fireball The Log Bandit Magic Archer
Bandit
Archers Royal Hogs The Log Miner Magic Archer
Magic Archer
Fireball Royal Hogs The Log Miner Bandit

Defense Synergies 2 11

Archers
Inferno Tower The Log Bandit
Fireball
The Log Inferno Tower Miner Bandit
Inferno Tower
The Log Archers Fireball Bandit
Royal Hogs
The Log
Fireball Inferno Tower Archers Miner Bandit Magic Archer
Miner
Fireball The Log
Bandit
Archers Fireball Inferno Tower The Log Magic Archer
Magic Archer
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Magic Archer
Inferno Tower The Log Bandit
Inferno Tower Archers Bandit
Inferno Tower Bandit
Fireball The Log
Fireball The Log Archers Bandit Magic Archer
Inferno Tower Archers Fireball Magic Archer
Fireball Inferno Tower The Log Bandit Magic Archer
Inferno Tower
Archers Inferno Tower Miner Bandit
Archers Fireball The Log Bandit Magic Archer
Inferno Tower Archers Fireball Magic Archer
Inferno Tower Fireball The Log Bandit
Fireball The Log Magic Archer
Inferno Tower Bandit
Inferno Tower Fireball The Log Bandit
Fireball Inferno Tower
Fireball Archers The Log Bandit Magic Archer
The Log Archers Fireball Bandit Magic Archer
Inferno Tower
Archers Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Inferno Tower Bandit
Fireball Bandit Archers The Log Miner Magic Archer
Bandit Inferno Tower The Log
Fireball Inferno Tower The Log Bandit
Inferno Tower Bandit
Fireball Archers Magic Archer
Archers Fireball Inferno Tower Bandit
Inferno Tower
Fireball Inferno Tower The Log Bandit Magic Archer
Inferno Tower
Inferno Tower
Fireball The Log
Fireball Inferno Tower Bandit
Archers Fireball Magic Archer
Inferno Tower Archers Fireball The Log Magic Archer
Archers Fireball Inferno Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Bandit
Fireball The Log Miner Bandit Magic Archer
Fireball The Log Miner Bandit Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
Archers The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Miner Bandit
Fireball
Miner Fireball The Log Bandit Magic Archer
Fireball Archers Magic Archer
Fireball The Log Miner Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball The Log Magic Archer
Fireball The Log Bandit Magic Archer
Magic Archer Fireball The Log Bandit
Fireball
Archers Fireball The Log Bandit Magic Archer
Fireball The Log Miner Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Miner Bandit Magic Archer
Fireball The Log Miner Bandit Magic Archer
Fireball Miner The Log Bandit Magic Archer
Archers Fireball Magic Archer
Fireball
Fireball
Fireball The Log Miner Bandit Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Archers Fireball Bandit Magic Archer
Fireball Archers Magic Archer
The Log Fireball
Fireball Miner Magic Archer
The Log Fireball Magic Archer
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Miner Bandit Magic Archer

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