My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant
Giant Snowball
Bomber Barbarians Minion Horde
Zap
Bomber Minion Horde Inferno Tower
Barbarian Barrel
Bomber Barbarians Valkyrie Inferno Tower Wizard
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians Inferno Tower
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Barbarians Minion Horde Valkyrie Wizard
Fireball
Bomber Barbarians Minion Horde Inferno Tower Wizard
Poison
Bomber Barbarians Minion Horde Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Barbarians Minion Horde Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Valkyrie Barbarians Minion Horde Giant Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomber Valkyrie Barbarians Minion Horde

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie
Barbarians
Minion Horde
Giant
Valkyrie
Bomber Giant Wizard
Giant
Bomber Minion Horde Valkyrie Wizard Rocket
Inferno Tower
Wizard
Valkyrie Giant
Rocket
Giant

Defense Synergies 0 5

Bomber
Valkyrie
Barbarians
Minion Horde
Minion Horde
Barbarians Inferno Tower
Valkyrie
Bomber Inferno Tower Wizard
Giant
Inferno Tower
Minion Horde Valkyrie
Wizard
Valkyrie
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minion Horde Valkyrie Inferno Tower Wizard
Barbarians Minion Horde Inferno Tower Bomber Valkyrie
Barbarians Minion Horde Inferno Tower Rocket Bomber Valkyrie
Barbarians Minion Horde Inferno Tower Bomber Valkyrie
Bomber Barbarians Valkyrie Rocket
Bomber Valkyrie
Minion Horde Inferno Tower Rocket Wizard
Rocket Barbarians Valkyrie Inferno Tower
Barbarians Minion Horde Inferno Tower
Bomber Barbarians Minion Horde Valkyrie Inferno Tower
Barbarians Minion Horde Valkyrie Bomber Wizard
Minion Horde Inferno Tower Wizard
Barbarians Minion Horde Inferno Tower Bomber Valkyrie Wizard Rocket
Bomber Valkyrie Wizard Rocket Barbarians Minion Horde
Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower Rocket
Barbarians Minion Horde Wizard Bomber Valkyrie Inferno Tower
Bomber Barbarians Minion Horde Valkyrie Wizard
Valkyrie Wizard Bomber Barbarians
Barbarians Inferno Tower
Bomber Valkyrie Wizard Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Inferno Tower
Bomber Valkyrie Wizard Rocket
Barbarians Minion Horde Valkyrie Inferno Tower Rocket
Valkyrie Rocket Barbarians Minion Horde Inferno Tower
Barbarians Inferno Tower Minion Horde Valkyrie
Wizard Rocket Minion Horde
Rocket Barbarians Minion Horde Valkyrie Inferno Tower
Inferno Tower Barbarians Minion Horde Valkyrie
Minion Horde Rocket Barbarians Valkyrie Inferno Tower
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Inferno Tower
Rocket Barbarians Valkyrie
Barbarians Rocket Minion Horde Valkyrie Inferno Tower Wizard
Wizard Bomber Barbarians Minion Horde Valkyrie
Barbarians Inferno Tower Bomber Minion Horde Valkyrie Rocket
Valkyrie Bomber Barbarians Minion Horde Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket
Rocket Minion Horde
Barbarians Valkyrie Rocket
Bomber Wizard Rocket Minion Horde Valkyrie
Wizard Minion Horde Rocket
Bomber Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde
Rocket Minion Horde Valkyrie Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Bomber Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Bomber Minion Horde Rocket
Rocket Bomber Wizard
Rocket Bomber Valkyrie Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Barbarians Minion Horde
Bomber Valkyrie Wizard
Minion Horde
Wizard
Wizard
Rocket
Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Bomber Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Barbarians Rocket
Rocket Wizard
Minion Horde Valkyrie Wizard Rocket
Bomber Wizard
Rocket
Minion Horde
Minion Horde Rocket
Rocket
Rocket

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