My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Giant Skeleton Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Lumberjack
Zap
Inferno Tower Prince
Barbarian Barrel
Inferno Tower Executioner Giant Skeleton Royal Ghost Electro Wizard Lumberjack
The Log
Prince Giant Skeleton Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Prince Executioner Giant Skeleton Royal Ghost Electro Wizard Lumberjack
Fireball
Inferno Tower Executioner Electro Wizard Lumberjack
Poison
Inferno Tower Executioner Electro Wizard
Lightning
Inferno Tower Prince Executioner Electro Wizard Lumberjack
Rocket
Inferno Tower Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Prince Executioner Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Electro Wizard Lumberjack Inferno Tower Prince Executioner Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Royal Ghost Electro Wizard Lumberjack Inferno Tower

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Rocket
Prince
Royal Ghost Electro Wizard Lumberjack
Executioner
Giant Skeleton
Electro Wizard Lumberjack
Royal Ghost
Prince Electro Wizard Lumberjack
Electro Wizard
Prince Giant Skeleton Royal Ghost Lumberjack
Lumberjack
Prince Giant Skeleton Royal Ghost Electro Wizard

Defense Synergies 1 11

Inferno Tower
Electro Wizard Prince Royal Ghost Lumberjack
Rocket
Prince
Inferno Tower Executioner Electro Wizard
Executioner
Prince Giant Skeleton Lumberjack
Giant Skeleton
Executioner Electro Wizard Lumberjack
Royal Ghost
Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Prince Giant Skeleton Royal Ghost Lumberjack
Lumberjack
Inferno Tower Executioner Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Executioner Electro Wizard
Inferno Tower Lumberjack Prince Executioner Electro Wizard
Inferno Tower Rocket Prince Lumberjack Executioner Giant Skeleton Electro Wizard
Inferno Tower Prince Lumberjack Electro Wizard
Rocket Prince Giant Skeleton Lumberjack
Executioner Royal Ghost Electro Wizard Lumberjack
Inferno Tower Rocket Electro Wizard Executioner
Rocket Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Prince Lumberjack
Inferno Tower Prince Giant Skeleton Royal Ghost Electro Wizard Lumberjack
Executioner Electro Wizard Giant Skeleton Royal Ghost Lumberjack
Inferno Tower Executioner Electro Wizard
Inferno Tower Prince Lumberjack Rocket Giant Skeleton Electro Wizard
Rocket Executioner Prince Royal Ghost Electro Wizard Lumberjack
Inferno Tower Prince Electro Wizard Lumberjack
Inferno Tower Rocket Prince Electro Wizard Lumberjack
Inferno Tower Prince Executioner Electro Wizard Lumberjack
Prince Executioner Royal Ghost Electro Wizard Lumberjack
Executioner Giant Skeleton Royal Ghost Electro Wizard Lumberjack
Inferno Tower Prince Electro Wizard Lumberjack
Royal Ghost Prince Executioner Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Prince Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Rocket Prince Executioner Royal Ghost Lumberjack
Giant Skeleton Lumberjack Inferno Tower Rocket Prince Electro Wizard
Rocket Prince Giant Skeleton Lumberjack Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Prince Executioner Lumberjack
Rocket Executioner Electro Wizard
Rocket Prince Inferno Tower Giant Skeleton Electro Wizard Lumberjack
Inferno Tower Giant Skeleton Prince Lumberjack
Rocket Giant Skeleton Electro Wizard Inferno Tower Prince
Inferno Tower
Inferno Tower Prince Giant Skeleton Lumberjack
Rocket Prince Giant Skeleton Electro Wizard
Rocket Prince Giant Skeleton Inferno Tower Executioner Lumberjack
Executioner
Inferno Tower Electro Wizard Rocket Prince Executioner Giant Skeleton Lumberjack
Executioner Inferno Tower Giant Skeleton Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton Royal Ghost
Executioner Royal Ghost Electro Wizard
Rocket Giant Skeleton
Rocket Prince Giant Skeleton
Rocket Executioner
Executioner Rocket
Executioner
Executioner
Rocket Prince Electro Wizard Lumberjack
Rocket Prince Electro Wizard
Rocket Executioner
Rocket Executioner
Rocket
Prince
Rocket Executioner
Rocket Executioner
Rocket
Rocket
Rocket Prince Executioner Electro Wizard
Rocket
Rocket Prince Giant Skeleton
Rocket
Rocket Prince
Rocket
Executioner
Executioner Royal Ghost Electro Wizard
Prince
Rocket
Executioner Electro Wizard
Rocket Electro Wizard
Rocket
Rocket Electro Wizard
Prince Giant Skeleton
Rocket
Electro Wizard Rocket Prince
Rocket Executioner Electro Wizard
Rocket Prince Executioner Electro Wizard Lumberjack
Executioner
Rocket Giant Skeleton
Prince Executioner
Rocket Giant Skeleton Electro Wizard
Rocket Executioner Electro Wizard
Rocket Prince Executioner Giant Skeleton Royal Ghost Electro Wizard

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